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Update 2.34: the Beta is live!

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The Eniripsa class revamp is one of the major points in the upcoming Update with, amongst other new features, the Community Challenges! Between the devblogs and the DOFUS Live, you've already seen some of what we have in store: it is now time to go and see for yourself what we're offering you in the Beta server! 

 


After the devblog and the DOFUS Live from April 1st, you're starting to have a pretty good idea about what the new Eniripsa can do. It is now time for you to fall (Eniripsa's) hand over heels in love with the class by checking it out for yourselves!

But you'll also have to get your hands dirty if you're sure of your abilities: the time for Community Challenges is now! The devblog we published recently explains the theory, but nothing beats practice when trying to make perfect!

By the way, you might have read two other devblogs: the one about the Instant Messages during fights, and the one about Guild Notices

And it's not over yet! The team will see you again very soon for a second DOFUS Live. In it, we'll explore the new features of Update 2.34 and have a Q&A session! In the meantime, we invite you to test all this in the Beta server, and to let us know all you thoughts and remarks about this new Update!


Get a free Gunsen Shield!

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Don’t miss this cool new offer, from today, April 12 at 16:00 (Paris Time) to April 17 at 23:59 (Paris Time)! When you make a purchase of 5,000 Ogrines* or more in the Shop, you’ll get the Gunsen Shield free with it! It’ll protect you from your enemies’ overly impassioned declarations (of war)...  
 

Ladies, the Gunsen Shield will give you a second wind! Made from genuine Bamboo Wood pulp and flattened under the noble armpits of Pandawushu masters in the ancient Pandawa tradition, this shield forces even the most diehard of your enemies to cool their heels!
 
And you too, gentlemen! Freshen up your look while protecting yourself from adversaries and also making certain not-too-subtle admirers cool their jets!
 
The Gunsen Shield is guaranteed to provide optimal protection, even against scorching heat.
 
From today at 16:00 (Paris Time) until Sunday, April 17 at 23:59 (Paris Time)
, you’ll get this shield free with any purchase in the Shop equal to or exceeding 5,000 Ogrines* (subscriptions, services or in-game items).
 
Don’t miss this chance to blow your enemies away!
 
 
* For a single order with a total value of at least 5,000 Ogrines, and not several separate orders added together. The shield will automatically appear in the cart once the limit of 5,000 Ogrines has been reached.

Dofus 2016 Calendar

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OK, yeah, we know... it’s April already! It’s true that receiving a calendar in April is a bit like getting a chocolate rabbit at Easter with his ears already bitten off. Not cool. But, better late than never, right? You can now take a look at what’s coming over the next few months with DOFUS...
 

What’s new this year? We’ll be regularly updating the calendar! If you’re only just getting into the swing of 2016, know that every second Monday of the month, the calendar will be updated and all new content will be added. Don’t panic if it turns out to be a little lacking some months! We’ll get round to it!
 
Let’s take the hot topic you’ve all been talking about: the PATCH When will it finally be here?
As you know, we’re all over it right now! Most of the development has been completed... we’re just ironing out a few teething problems We’re going to need your help to test this thing out! A beta version will be made available in time for the 2.34 update! We have used in-game architecture very similar to what is already used online: two game servers, a matchmaking server and two combat servers.
Once the testing period is over and your feedback has been taken into consideration, we’ll be back in touch with what to expect next! Don’t forget that you can follow all the latest news on the updates on the forum: http://forum.dofus.com/en/1-log-book/321964-inter-server-kolossium-beta
 
 
Don’t hesitate to come take a look at the calendar whenever you want and feel free to leave your comments!

Seasons of Fun

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Because we know that our Community is chock-full of incredible talent, and because we are always amazed to see your work, we're asking you to take part in an art contest to celebrate World Art Day!  

In order for the Krosmoz artists who sleep within each of you to fully exploit their talents, we're offering you four distinct fields of competence. As such, you will be able to choose whether you want to enter the Graphical Arts portion of the contest, the Fine Arts portion, the Audiovisual Arts portion, or the Literary Arts portion.

So that you don't feel lost in this huge artistic world, we have set up precise goals for each of these fields. Here's what we are actually expecting from you:
  • Graphical Arts: Compose an A4 or A3 format poster for the DOFUS MMO. Traditional drawings (using paints, inks, crayon...) and digital drawings are both accepted.
  • Fine Arts: Create a figurine or a diorama. You may use a great variety of base materials, such as clay, papercraft, resin, styrofoam, etc.
  • Audiovisual Arts: Direct a fun video sequence related to the game; trailer, ad, or jingle.
  • Literary Arts: Imagine a story, and tell it as a comic page, using in-game screenshots for the art.

So although you now have a more precise idea of what we're shooting for, you still don't exactly know what's the subject matter at hand. OK, we're talking about DOFUS, but that's not exactly narrowing anything down! So here are four themes that you can exploit in your artistic field of choice:
  • Spring theme: "New Worlds ahoy!"
  • Summer theme: "FIIIIIGHT!!!"
  • Autumn theme: "The Dofus quest"
  • Winter theme: Free

These seasonal themes, as you may have understood by now, are displaying the same colours as the calendar that appeared before your very eyes just a few hours ago, and let you pick and choose the way you want to enter this contest.


Of course, this is all fine and dandy, but what is there to win?


First off: the immense and undeniable pleasure of sharing your marvellous creative talents with all the DOFUS Community, so that's not nothing!

More practically, as this contest is international, we have decided to choose five winners (no matter their community of origin) per artistic field, and a Staff Favourite for each Community. The prizes you may win depend on the artistic field you choose to compete in:
  • Graphical Arts: Paint Emote + 1-month subscription + thematically appropriate Set
  • Fine Arts: Gerbean + 1-month subscription + thematically appropriate Set
  • Audiovisual Arts: Play the Flute Emote + 1-month subscription + thematically appropriate Set
  • Literary Arts: Write Emote + Ringomontade + 1-month subscription + thematically appropriate Set

The thematically appropriate Sets depend on the theme you choose to work with, and are:
So! Are you ready to celebrate art any and all way possible?

Then please send us your entry before Sunday, May the 15th, at 23:59 (Paris Time) at the following address: contestdofus@ankama.com
Don't forget to include your account nickname (that's your public forum account name, not your login, just so we're clear).

And we're done talking. It is now up to you to get to work, and to dazzle and impress us with your wonderful entries!

Update 2.34: Rise to the Challenge!

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Spiffy new Eniripsas, challenges by players for players, a dedicated notice interface for guilds, plus tons of other stuff we’ve shown you in the Devblogs and the beta is waiting for you in Update 2.34! Starting now!
 

Eniripsas have been losing their minds waiting. Well, the wait is over, Update 2.34 is here! Just this once won’t hurt…Today they’re gonna get spoiled rotten! Those of you who saw the DOFUS Live from Friday, April 1 may have thought it was a joke, but nope! The healers are taking care of themselves for once and getting freshened up in the process. To learn more about changes to this class, check out the Devblog about it.

Another major event in this Update: Community Challenges! Create Challenges for other players, and may the best player win! You (or they) can win kamas. Click here for more info on this new feature!

If you haven’t already, remember to check out the Devblog articles about the system of instant messages during fights and guild notices

It’s a safe bet that the DOFUS Live stream on April 8  answered most of your questions about the new features in this Update!

As reported in a previous news article, players who logged in at least once between 12:01 AM (Paris time) on Wednesday, February 3 and 11:59 PM (Paris time) on Monday, February 15 will receive the snuggly Baby Kerub pet. But wait! Don't rush to your gift section just yet!

Due to the enormous number of players involved, not everyone will receive this pet at exactly the same time. The pets will be rolled out to the relevant accounts over the coming week. Thank you for your patience.


And finally, with this update, Huppermages are now available when using the class change service. Have fun out there, everyone!

Eniripsa Emote Free!

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Update 2.34 is here! And with it, the Eniripsa class revamp! For the occasion, from the 21st to the 25th of April, the new Eniripsa emote will be free with any purchase of a pack of 13,000 or more Ogrines. Discover the other current offers!

Finally, Update 2.34 is finally available! And if you follow Dofus news even a little bit, you surely already know that a particular unique heal has been bestowed in the Eniripsa class revamp.

For the occasion, from the 21st to the 25th of April, the new Eniripsa emote will be free with any purchase of a pack of 13,000 or more Ogrines. It will also be available for sale in the Shop, permanently, for 5,000 Ogrines.

Is this emote not the one you had your heart set on? Then you'll be happy to know that from the 21st to the 25th of April at 23:59 CEST, all the other emotes available in the shop are marked down 50%!

You have to admit that we're pampering you... *
*The offer will only be valid from the moment this announcement is published.

Dungeon Rusher #4: Tofu Fighting

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This weekend, participiate in Dungeon Rusher #4 to walk away with the new Royal Tofu shield! It's gonna get hot in the Royal Tofu House this weekend!

The 4th edition of the Dungeon Rusher series starts this weekend! It begins at 12:01 AM (Paris time) on Saturday, April 23 and ends at 11:59 PM (Paris time) on Sunday, April 24. If you can defeat the Royal Tofu in his dungeon during this time, you'll be able to show the world that you're not a wet Piwi with the all-new Royal Tofu Shield!*


And, in order to help out those who lost to the Wa Wobot due to DDoS lag during the last Dungeon Rusher, this weekend you have a second chance to win the Wosungwee Shield.*
*Only one shield per account may be won. Shields will be assigned to winning accounts after the weekend is over. Monsters killed in the Arena do not count for the purpose of this event.

The Boarhog is stomping through the Emporium!

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Do you hate being unremarkable? Do you have a secret passion for beasts with a wriggling snout and bulging eyes? Well then you're weird, but no matter: today's your lucky day! The Boarhog has been spotted in the Great Emporium.

 


The Boarhog, distant cousin of the wild boar, is bigger than its cousin, but more importantly it is stronger and much more docile. As long as you let it hunt for Kitsous, it will gladly transport all that you're having trouble putting in your already ridiculously full pockets. The strength and the soul of Pandala, united in a single Petsmount... and it is within your grasp!

Thanks to this beast, in addition to the 1,000 pods it offers you at maximum level, you will never go unnoticed again in the World of Twelve. 

You have until Sunday, May 01, 23:59 (Paris Time), to get your hands on the Boarhog using one of two methods:

Double XP to honour the Fairy Lax!

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What a dilemma... on the Fairy Lax Day, you're supposed to slack like never before, and we go and spoil it all by offering you a double XP week-end! And not just any Double XP week-end, since this one works not only with fights* and quests, but also with professions! Starting Friday, April 29 at 5PM (Paris Time) and ending Monday, May 2, at 9AM (Paris Time): are you ready? Get set! XP!
For the lore enthusiasts out there, know that it is said that a little Fairywork named Lax, tired of always blowing up to celebrate the parties of others, decided one day that she'd go on strike. She rallied her kin in her manifestation, and on Maysial the First, no Fairyworks could be used.

Usually, in order to honour this holiday, one does nothing with abnegation and civic pride. But this time, in order to commemorate their relentless fight, we'll see you all in-game to multiply your XP*!

*Conditions
Starting Friday, April 29 at 5PM (Paris Time) and ending Monday, May 2, at 9AM (Paris Time), fights (please note: arena fights do not benefit from this bonus!), quests, and professions will benefit from a double XP bonus, on all servers, including Oto Mustam.
 

Letter to the Community #03

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Before you go ahead and explore our letter, it is important to note that no dev have been harmed for this information ... well ... officially! Here are the details on what the different teams are working on in the KROZMOZ!

 

Hello all,
 
Here we are already at the 3rd letter to the community. I don't know about you, but I get the impression time's passing incredibly fast at the moment. Is it springtime? Or maybe the end of a few huge adventures like the film?

Whatever it is, with this new letter, you might see the opposite effect, and find that time is passing slowly, because it's big.
 
I've already said that the purpose of this letter to the community is to keep you informed of everything that we're currently working on here at Ankama. So there's a little bit of everything and it's going to seem very long if you read it all at once .
 
On the animation side of things, we've finished with the DOFUS film adventure, so you'll find a little recap later on, and we're currently getting organized for projects to come.

As for the games:

The KROSMAGA team is advancing quite well. Some among you in France even got to test the alpha in recent days. On a related note, here are some of the character designs created by Xavier Houssin, Kim Ettinoff and Romain Pergod :

What do you think if we went in this artistic direction with future content for our MMOs?

 

The DOFUS TOUCH team is reaching the end of their marathon and we're impatient to make it available to you. What's interesting is that, with tablets being 4:3, we have the impression that DOFUS was made for them. The game is enjoying a renewed youthfulness, and I think it will be (in terms of content) one of the most complete games on tablet.

In the background, and always centered around the Krosmoz universe, we have a grand plan of attack that we're impatient to share with you. There's still lots to consider, but once we're further along, we'll tell you more. 

As for DOFUS and WAKFU, we definitely noticed that the calendar didn't really inspire you, and I understand only too well. We agree that it looks rather empty.

But know that there's lots of content that hasn't yet been detailed, and that the teams are planning on adding that progressively. For example, for DOFUS, two enormous projects are in progress. The first concerns a complete revamp of the interfaces. The more keen among you will certainly have felt that something was coming, because we asked for your opinions on the forums. We'll tell you more about that in this letter. And the other big project is transforming DOFUS into 16:9... It's a big job and it's going to take us a lot of time, but we consider it indispensable, and a way to make DOFUS feel new again.

Internally, we've had some difficulties "promising" too much out of fear of exposing ourselves to your collective wrath if we are unable to deliver, and so from your side, what you've been offered seems very light, even if that's not really the case. It's doubtless our way of explaining that isn't working, and I hope that this letter will make things a little clearer. 
 
In conclusion, I'd like to thank the Swiss we met at Polymanga. 1,300 people were there to see the DOFUS film. Thank you for your patience, because I know some of you were there at 2 p.m. to catch the showing at 6 p.m. What's more, the projection was really low quality: the image was too dark, the sound was rotten, and I had a lot of trouble keeping my cool when I saw the conditions our baby was being shown in... But your reactions quickly lifted our spirits along with Jean-Jacques, and I thank you so very much for your welcome. We'd like very much to come back next year.
 
The week after, we were in Meknès, Morocco. The ambience was completely different. What a change of scene. Frankly it was magic. I was bawling during the first projection when I found out that a large part of the children in the room had never in their lives been to the cinema before. What a magnificent gift they gave us... I'd also like to take the opportunity to thank the 20 or so players that we met. Guys, I've only got one thing to tell you: I love your sense of humor.
 
To wrap up, we'll be at the NonStop Festival in Barcelona on May 19th and 20th. Don't hesitate to come by and see us if you're in the area!
 
I wish you all happy reading.

Tot
 

DOFUS MMO

 

Inter-Server Kolossium Update


A word from Simsoft

Multiple tests carried out on the Beta client were fruitful for the Inter-Server Kolossium infrastructure. In particular, the most recent version (2.34) and the large number of players in the Beta allowed us to take stock of the general state of the project's development, and correct several critical bugs.
 
Considering our current advancement on the ISK, we're confident in saying it will be released some time in the month of July. We're staying cautious (you should know us by now!) and so we'd prefer a progressive roll-out: just one or maybe two servers at first, in order to let us study how it works in real conditions, and the rest of the servers will come later. Which means that not everyone will get access to the ISK at the same time. But rest assured, this project is a priority for our dev team. We'll do everything we can for an efficient deployment, as quickly as possible. 

 

Mysteries & Extensions


A word from Halden

If you've wandered around Sufokia's coast, you've surely seen it: a gigantic submarine has emerged from the waters of the bay. The town's inhabitants are talking about nothing else... The Sea Council has, of course, tried to learn more. A delegation went and met the occupants of the imposing submersible. Friends or enemies? Councilor Viktoria Punkhurst remains very discreet on the subject.

Since the authorities are remaining silent, the intrepid Polly Perkin, a journalist with the Sufokia Dispatch, led an investigation... She managed to meet the captain of the submarine. Despite the rumors, he's not one of Merkator's henchmen, but a dignified (and very attractive, according to Miss Perkin) representative of the Sea People, the ancestors of the Foggernauts. This proud officer claimed to be in the service of a monarch who was impatient to meet the people on the surface.

Have the founders of Sufokia returned to the city they themselves built several centuries ago? If this information is true, it will mark the beginning of a new era for the city. Who knows what the Ancients' technomagic will help accomplish? Those that dream of exploring the last vestiges of mystery lying deep beneath the surface may soon see their dream realized... but the creatures that live in the abysses may not appreciate the intrusion into their domain.
 

Concept of new zone
Concept of new zone


Interfaces


A word from Furylaxx

You've certainly noticed that recently we've been frequently asking your opinion of the interfaces. To this end, we've created The Dofus Lab: a place for discussions around projects currently under consideration as ways of improving your gaming experience.

After several reports and multiple discussions with the team, we're happy to announce that we're breaking ground on a huge project: a total interface revision.
 
Our goal is to breath some new life into them, and more! We're going to work on the general ergonomics in order to make them more accessible and efficient. All while keeping the game's spirit - we won't be turning Dofus into anything that it's not currently.

We'll be reworking ALL the interfaces which, as you might imagine, will take lots of time! We're planning to release this revamp along with the release of the 16:9 version in the second trimester of 2016.
 
In order to do this, and to impact current production flow as little as possible, the DOFUS team has been joined by 2 ergonomists: myself and a graphic designer specializing in interfaces. And since this is the letter to the community (and we can't resist), here are the first concepts we're working on as a free and fresh gift! However, I must insist on the word "concept" because they will certainly change over time, so don't take them to be definitive.

 
Concept 1
Concept 2

 

 

Don't hesitate to let us know what you think about all this in The Dofus Lab! We'll use that space to show you how the project is coming along. Because yes, we'll keep asking for your opinions! We really want to work together with you on this project: know your desires, the problems you've faced, etc. We want to know everything!

 

DOFUS TOUCH


A word from Jonquille

It's been about 6 months now that  DOFUS Touch  has been accessible as a closed beta, and the game is almost ready to hatch! You can play it from anywhere, anytime, and with whoever you want!
 
Although this closed beta took place in France, we plan to release the game in Canada at the end of May. Why Canada first? Simply because it's the country that allows us to launch two versions at once (French and English) and what's more, it will allow us to entice a lot of new players, who have never touched DOFUS, to wander the rich and fertile lands of the World of Twelve. Then, if the game functions well there, it will be available in other countries shortly. For the moment, although we're not announcing an official release date, we're still aiming for the first semester for the release in France.

Once launched in Canada, the beta will be closed. We know it will be hard - you'll have to be strong and courageous. If it becomes too difficult for you, we suggest you hide your tablet in a corner, and don't look it in the eyes. We're sure it will understand. But be sure to tell it that this will only last a few weeks and that you'll be back very soon.
 
Nearly 4,000 invitations were sent out for the closed beta, and we'd really like to thank the beta testers for their kindness and their involvement: the ambiance in the game was excellent, and it was thanks to you! Together, for example, we established the welcome guild system.
                      
The leader of the beta's welcome guild, Cait Sith, can tell you more:
"When Nyom contacted me to talk to me about the welcome guild project, I was immediately interested, given that it's already a bit what I was doing when the beta started. Then throughout the discussions, tests, and observing the system in game, I really saw the potential of the welcome guilds in terms of communicating our passion to newcomers in the universe of Dofus. Thanks to various exchanges with the devs through the Community Management team, and their strong interest in creating a successful game,  we've managed to create some features exclusive to DOFUS Touch which will permit, I'm sure, seasoned players to play alongside newcomers. The principle of a welcome guild will fully make sense once the official release comes, and I'm more motivated than ever to take part in this adventure! "
 
Don't think that DOFUS Touch is simply a port of DOFUS to the tablet! Numerous features are exclusive to this version of the game: for example, the NPC Joris, who will accompany new players all throughout their adventures in Incarnam, the new marketplace which is accessible from anywhere thanks to a simple shortcut button, and even the character creation screen. Your tablet will shiver with pleasure, you can take our word.
   

WAKFU MMO


A word from the team

Following the content published to the calendar, we'd like to reassure you of two things: first of all, we're working on lots of features and content this year which isn't yet on the calendar, and also, as the Community Managers have confirmed, we're updating it regularly.

We'd like to continue to communicate and converse with you even more, and the calendar, like the letter to the community, is one of the new ways that we can restore that link that we seem to have lost through the years. If there are other formats which would interest you, please let us know in the comments!
 
Now, let's move on to more serious things like the new features and content we've started working on. 
 


Adjustable Level System

 
What's that?
It's the ability of a player to virtually reduce the level of their character in order to take part in certain activities, all while gaining rewards adapted to the character's real level.

For example, a level 120 character could do a level 60 dungeon by lowering themselves to level 60, and gain rewards adapted to level 120: experience, money allowing them to get equipment, etc.
 
What's the objective?
First of all, the Adjustable Level will let you create your own challenges, no matter the actual level of your character, using all of the game's content. The Adjustable Level system will intrinsically change the current perception of player progression: from now on, the more you increase your level, you simply have access to more content, instead of just the high-level content.

​The Adjustable Level System will also be a solid base for several future functionalities, revolving around three primary themes:
 
  • Mutual assistance: play with your friends, no matter their level, while continuing to advance your character,
  • Matchmaking: by welcoming more players into the system and grouping them naturally, the matchmaking systems will function much better,
  • Competition: the Adjustable Level system will bring a competitive aspect to all of the games content while being fair to all players, irrespective of their levels.
 
In short, it's a new central functionality which will offer numerous perspectives for the future of the WAKFU MMO!
 


Tutorial 

 
In parallel with Adjustable Levels, we're also working on an enormous project for WAKFU: a complete revamp of the start of the game and its ergonomics.
 
Why?
Welcoming new players is something of prime importance, and it's been a long time since we've readapted the beginning of the game to our needs, and to the modifications which have taken place these last years. And Incarnam, which is the first area our new players discover, is a little lacking in ambiance, appeal, fun, Wakfu... and something to give a real "whoa" effect in the first few minutes of play.
 
Concept of Incarnam mob

 

In a few words:
That's why we're starting by updating the feel of Incarnam. Our objectives for this revamp are:
  • Slowly and gently learn the game mechanics which can sometimes be complex.
  • Introduce the game's ambiance and its unique graphical style.
  • Anchor the game in the Krosmoz transmedia universe.
  • Bring an epic touch, which was missing in the old Incarnam.
 
The plot of Incarnam will be handled by a transmedia character and will revolve around the notions of Wakfu and Stasis - the mysterious energies at the heart of the Krosmoz. In the same vein, we also want to reintroduce Ogrest fairly quickly, from the beginning of the game...

 
Concept of Wakfu environment
Concept of Stasis environment

 

Don't worry if this content doesn't appear in the game in the coming days - it's going to take us some time to be able to deliver content in line with what we have in mind, but we hope that this first bit of information will help you wait.


 

WAKFU SEASON 3

 

KROSMAGA


A word from Tot

In terms of scheduling, we'd like to have KROSMAGA finished in 3 months, then follow with 2-3 months of open beta and start the pc, mac and tablet versions right after. Put simply, Krosmaga will be released soon!

We've tried to simplify the game while adding even more depth. The gods and their spells have been reworked in order to accelerate matches and to offer more variety. There's now around 3 game principles per god: 
 
  • Iop: charge mechanisms/initiative/armor and attack buffs
 
  • Ecaflip: heads or tails/six-sided die (random damage)/combos linked to Bow Meows
 
  • Cra: long-range shooting/blast spells/direct attacks on the Dofus
 
 
  • Eniripsa: heals/control/characteristic changes
 
 
  • Sacrier: sacrifice/placement/fury
 
 
  • Sram: Traps/+2 mechanics linked to discard
 
  • Sadida: Everything depends on the management of seeds which will allow the creation of dolls or bushes. The bushes, once placed on the field, will allow you to summon your Sadidas directly on them rather than onto the starting cell. 
 
  • Xelor: Dial/reducing and increasing card costs 
 
The advantages of the game in its current version:
 
  • We've gained quite a lot in terms of comprehension and readability, all while allowing more interesting and, above all, varied tactical decisions. Now, we once again need to examine it in the context of real matches, and to refine and perfect the balance before opening wide the doors. 
 
  • We've added a special concept concerning around 30 cards. It concerns the most rare type: "infinite". They represent the heros of the Krosmoz at different points in their lives (you could, for example, see the same character at different ages).
 
These cards have 9 levels which develop in accordance with the actions taken during the match. With each new level reached, you'll receive a "gift". 
 
 
  • We've also added an extensive collection system. Between ourselves, we call it the "Panini album" and now that we think about it, we're not quite sure what other name could describe it better. There are, throughout this collection, around 300 rewards which are divided into 5 categories.
 
  • We're also re-examining the character designs and class animations to make them even greater. 
 
Here are some examples of the new characters. The idea here is that these designs serve as references for DOFUS and WAKFU, whether that's for their upcoming content or their next zone or class revamps. 
 
 
 
  • Our tests on tablets are progressing well and the first results are pretty promising.
 
  • In comparison with what we tested in the first alpha, we're also revising all of the interfaces. What do you think?
 
Selection Interface
In-game interface

 


 
The disadvantages of the game in its current version:
 
  • Currently, the game progresses quite well while the players have numerous cards and create their decks, but is rather troublesome when one's just starting out with very few cards. The matches drag on... We need to work on this part in order to make the entire game more interesting, from start to finish.
 
  • The gods and their grand death animations cause freezes on tablets. We might have to replace the gods with just a simple medallion or icon. It breaks our hearts, but we'll see - maybe the devs will be able to manage a miracle! 
 
Here's what you'll have when the game is released:
 
  • 8 gods planned at the start 
 
  • 450 cards to play and collect spread across 5 levels of rarity: common/uncommon/rare/Krosmic/Infinite
     
  • A chat system and a friends list to let you launch direct challenges
     
  • 300 rewards for the album spread across 5 different categories:
    • "Puzzle" cards: they let you complete a poster. When you complete the entire illustration, you win a reward.
    • "BG" cards: they'll let you get little texts that describe the universe and its characters.
    • "Video" cards: these offer excerpts of our animated series.
    • "Treasure" cards: rarer and harder to obtain, they'll offer numerous surprises (boosters, kamas, exp...)
    • "Character" cards: these are the rarest cards. These will offer new exclusive cards to play. 
 
And then?

Because we're still going to keep a few things for the end of the year, after the release of the game, we're planning to... you'll see! ;)

 

KROSMASTER

 

 

About Duel Pack 3


Since its announcement, some of you are waiting eagerly for Duel Pack 3, containing both Anathar and the Justice Knight. However, its release has been delayed time and time again. How come? This pack was the last one produced in our old factory, and due to production troubles, we have been unable to getting our hands on it. The situation could resolve itself in a couple of days or a couple of months…
 
We cannot give you a definite date of release yet: it will insert itself into our planning whenever it will be ready. But as soon as we catch a glimpse of Duel Pack 3, you will be the first one to know! 
 


Krosmaster Arena 2.0 and Season 4


These two upcoming products have also received their fair share of attention from the community. Are they stuck in the factory, too? Not at all! However, when Krosmaster Arena 2.0 was pre-released in France, some players have reported quality issues on certain figurines. As a result, we have taken extra care to recalibrate and improve our figurine-making process for all of our future releases.

Without giving you a precise release date (we all know how tricky those are for Krosmaster!), these two should be released during summer. They will be followed by a new Season 4 tournament kit, with its share of new prizes.
 
I feel like you still want more… Well, how about a good, old-fashioned spoiler? We have noticed that the Sphincter Cell has caught the attention of many players, especially with a partial spoiler of his turtle-summons floating around. Therefore… 

 

Online Game


Updates have been calmer on the online game since the tablet release. As a matter of fact, the Krosmaster team is currently a hand to the Krosmaga team, and will assist them until the game’s release. This has, of course, slowed down the progress on new updates.

Slowed down, but not completely stopped, as the new update will include Krosmaster Arena’s 2.0 rules set! Season 4 and Duel Pack 3’s figurines are also being worked on, in order to release them as close to their physical counterpart as possible. 
 
 
A word from Dewit


I’ve seen quite a bit of anxious messages around the internet lately, all about Krosmaster’s future. It’s true that our releases have been more spread out, we give out spoilers less frequently, and the game has slowed down recently…
 
I want to say it clear and loud for everyone: no, Krosmaster is not dying. There is absolutely no talks of shutting down operations and leave our players in the dust. The truth is that the second half of 2015 was a rough one for us, forcing us to reorganize ourselves deeply, and it’s only after months that we were able to stabilize and get back to our work for the future of the game.
 
We still have the will and the heart to continue, to bring you the products that were previously announced and even more releases afterwards, to widen Krosmaster’s array of possibilities. I totally understand that the wait is getting long, but it will be worth it in the end!
 
In the meantime, I’m sure we can find you bits of snippets of the future to show you…
 
 

PREVIEW OF AN EXTRA-KROSMOZ PROJECT

 

TACTILE WARS


News from the front:
 
The color war rages on and despite the floods of paint, the Tactile Wars team is working relentlessly on improving the game.
 
Several updates are coming in the approaching weeks. The first, planned for two weeks from now, will contain elements that many of you have demanded, like daily gifts, several ways to obtain collectable cards, and the highly-anticipated "solvent", which will let you change colors and join a new army.
 
The second update will be just like its content: huge and in several parts! It will deal with one of the functionalities the players have been waiting for most: bosses. These mechanical monsters, made of cannons, missiles, mine-launchers, super-rifles, and other marvels of engineering, will be your ultimate defense against invaders.

Each player will be able to construct their own boss by assembling them from parts and then developing them to make them even more unique.
 
Boss Kit
Boss final form

 

Expect epic challenges - defeating a boss will be no easy task!

Dear Generals, peace is passé! Continue to represent your colors proudly and expect to be surprised by all the new features coming in Tactile Wars.
 

FINAL WORDS

Thank you for reaching this far. We would like to hear what you think about our updates and future plans, so comment away!

The Pink Dragoone is sitting on an Ogrines throne!

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Now, Ogrines are known to be more volatile and have many more applications than mere iron, so letting a Dragoone using it as a resting place may not be the wisest course of action. For this reason, if you buy a pack of 13,000 OG or more, you get the Pink Dragoone that was laying on it for free!

Don't be colorly prejudiced: this Dragoone won't be pushed around. Its 0 to 50 Wisdom bonus make it a worthy ally. 

Get your Pink Dragoone for free in packs of 13,000 OG or more, but be quick! The beast will fly away on Sunday, May 8, at 23:59 (Paris Time)!

Goultarminator VIII: new maps contest!

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Are you ready to take up arms and make the blood of your enemies run for the entertainment of Goultard the Barbarian? That's good... but you're a bit early!
We're getting ready for Goultarminator VIII here in Ankama and for this next edition of the tournament we would like to offer our future champions 4 new battle maps for the final phases. And to do so, we have decided to ask the Community for help!

And so we invite you, if you so desire, to participate in the elaboration of these new maps, by drawing up their tactical layout before they go through the hands of our Level Designers.

If you want to take part in this community event, you will have to follow three simple steps:

Step #1: Use the following grid as a base for your work.

 
 

Step #2: Place the obstacle and starting position tiles in a strategic way.


: Starting positions for Team A.
: Starting positions for Team B.
: Prevents movement.
: Prevents movements and blocks the line of sight.


While doing so, you will need to keep in mind the following restrictions:
  • The map must be perfectly symmetrical.
  • The map must stay empty on the sides in order to integrate background elements.
  • The map must stay easy to read while in graphical mode, which means you should prefer several little obstacles over big obstacles.
  • The map must have 5 starting position tiles for each team.
 

Step #3: Post your map composition in this thread before Friday, May 13, at 10AM (Paris Time).



We will then put all the entries, from all communities, together. All those that the LD team decides they can actually use will then be put up for a community vote, so that you may directly choose the maps you wish to see the fights take place on during the final phases of the tournament.
The players who will have created the 4 maps that end up being used will win a Gerbean pet as thanks for their contribution.

Are you feeling inspired? Then all you have left to do is get inside the mind of a Level Designer, and find your way out!
 

Camouflage Mystery Box

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Much like the Meridia of Adaptation, do you like to be ready for any and all eventualities, and even more so to blend in the background, as the Pandawa does in the pub? Then go ahead and purchase the brand new Camouflage Mystery Box

 

It seems the Meridia Duanaf himself was the inspiration behind this new Mystery Box! Available from May 11 to May 15 and sold for 1,500 Ogrines, it contains: 
 

Common items:

  • Karotz Set
  • Lektor Set
  • Phong Huss Set
  • Tracon Set
 

Uncommon items:

  • Mimisymbic
  • Livitinem Cape
  • Parasymbic Cape
  • Livitinem Hat
  • Parasymbic Hat
  • Pack of 4 Mimisymbics
 

Rare items:

  • Parasymbic Set
  • Livitinem Set

And should Ecaflip smile upon you and bring you good luck, you might even get all the Sets available in this Mystery Box, as well as a pack of 5 Mimisymbics!

To test your luck and open your Mystery Boxes, please go to your pending gifts page.

Tactile Wars: the Color War

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A long, long way from the Krosmoz, other heroes are fighting other battles: the Color War is raging in Tactile Wars! Just as it is passing the threshold of 6 million players, a new update is coming out for this mobile game today, which allows you to win a helmet to wear in DOFUS! 
 

 

What are you waiting for? Have a go at a conflict which has already brought together over six million players! Make the most of the latest update, which now lets you choose between different types of boosters, to collect cards and complete your collections of mercenaries, skins, medals and titles. What's more, you'll receive an exclusive item in your favorite MMO: the Tactile Helmet!


You haven't played Tactile Wars yet? It's not too late to get acquainted; quite the opposite: make the most of this new update!

 

Boosters


Each booster has its own special features. Some include different card rarities; others only contain cards from just one category, in order to maximize your chances of unlocking content you're specifically trying to get.
What's more, you get a free Bronze booster every day: it contains Chance, Gold, or XP Boost cards.

 

The Color War



This recently-added function will spice up your gaming experience. For a week, starting on every Thursday, each fight you win will make your color gain ground in the world rankings! At the end of the week, you will receive rewards depending on your color's ranking… and then it starts all over again! So, for the common good, choose your opponents wisely!

 

Skins



Choose from twelve new skins to give your soldiers the look of your choice: UFO, space soldier, witch, or… pig! You should know how to impose yourself!

 

Hire a Mercenary



Hire a mercenary that you don't yet own for next to nothing, just for one battle. Benefit from their specific skills to overcome those dreaded defenses!

 

Changing Color



Do you bitterly regret having chosen that color which never lets you rise above the lowest rankings? Betray it! Fight for a more prestigious color! It's immoral, but it's good for your… morale!


Summer is coming… be in harmony: throw on some color!

Find out all about Tactile Wars and keep up on the news with the brand new Facebook page.
  

Week-end subscription offer!

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It's great playing DOFUS for free. Exploring new zones and getting into fistfights with new monsters for only 450 Ogrines: that's even better! From 4pm CEST on May 13th until 11:59pm CEST on May 15th, enjoy a two-day subscription offer!
 

From 4pm CEST on May 13th until 11:59pm CEST on May 15th, enjoy a subscription offer valid for two days (i.e. 48 hours, hour for hour*), for only 450 Ogrines**. Let the World of Twelve open itself up to you and reveal previously unseen places! Because if the DOFUS MMO gives you the opportunity to live the adventure (with a capital A!) without paying a single kama, it just might be that the urge to explore new horizons and face new creatures tantalizes you… right?

So take advantage, and invite your friends to do the same!   
The lucky ones not working this Whit Monday will therefore be able to benefit from an "à la carte" subscription of two days. As for the others, their weekend schedule's going to be a no-brainer!

Still not sure why you should subscribe? This will convince you beyond all doubt:
http://www.dofus.com/en/mmorpg/why-subscribe


(*) Please note: this offer lets you enjoy 48 hours of subscription starting the moment you make the purchase. If you purchase this 2-day subscription today, Friday, May 13, at 5PM, then it will end Sunday, May 15, at 5PM
(**) Offer valid once per account.


Goultarminator VIII : vote for your favourite final phases maps!

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You have been many to take part in the map creation contest that took place to celebrate the 2016 edition of the Goultarminator; it is now time to vote!
It's between nearly 300 entries, all communities included, that the Level Designers and Game Designers teams have had to choose (note: no map has been hurt during this selection, we swear).

The first team made a pre-selection, taking into account the technical parameters of the contest; the second team looked at what was the most interesting in terms of tactics and fighting, taking into account that the maps would be used for the Goultarminator, a prestigious tournament to say the least.

Today, it is up to you to make the final decision by voting for your 4 favourite maps, the ones you absolutely want to see used during the final phases of the tournament, among the following 15:

 
 

Votes are open until Wednesday, May 18, at 10AM (Paris Time): so choose fast!

Dungeon Rusher #5: Skeunk

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The Dungeon Rusher #5 is taking place this week-end! The evil Skeunk will be waiting for you between Saturday, May 21 at 00:01 (Paris Time) and Sunday, May 22 at 23:59 (Paris Time). There's no doubt about it: violence is in the air!

 


The Dungeon Rusher is back for a fifth edition! From Saturday, May 21, at 00:01 (Paris Time) to Sunday, May 22, at 23:59 (Paris Time), the Skeunk will be disenchanted to run into you when he realizes you're the one with the best axe! Get ready, because this bard is not easy to dominate! Furious that he didn't make it into the Amakna music scene, this rebellious Eniripsa cast away the principles of his goddess and fell to the Dark Side, most notably by stealing the Koolich's Dofus... Not someone to take lightly, as you'll agree! 

The reward for your efforts: the brand new Skeunkield*! 

Please note: the Shield is not a drop from the Boss, but will be credited to your account in the week following the even, sometime between Wednesday and Friday. 

For those of you who still aren't aware, the Dungeon Rusher is the opportunity, during one week-end each month, to run a Dungeon and win a thematically appropriate Shield

*Offer is valid once per account. Monsters killed in the Arena do not count. 

A week for referrals!

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A gift is waiting for them! Who? The ten most active referrers since the start of the year, whose names will be publicly revealed Monday May 30th! But from now until then, all referrers will be celebrated: until Sunday, May 29th, they won't receive just 10%, nor 15%, nor 20%, nor even 29%... but 30% of the total amount spent by their referrals!

The idea of referrals is familiar to you: you invite a friend to discover the game, they create an account, and boom! You pocket, in Ogrines, 10% of all their purchases! Everything is explained on this page.
 
Since its creation in February, no less than ten thousand referrers have thusly received 4 million Ogrines! That merits a little celebration. So all this week, until Sunday May 29th, 23:59 CEST, all current and coming referrers won't just receive 10%, but 30% (in Ogrines) of all their referrals purchases!
 
You'll be able to offer everyone a round down at the tavern! Cheers!
 

In a submarine…

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Quietly but surely, Update 2.35 is coming into port. Can't you see it on your radar? Maybe because you're not looking in the right place! Near Sufokia, it isn't a little periscope that's emerged from the water, but a great big submarine that's already docked! Ready to get on board?…
 

Some of you spotted the contraption on the outskirts of Sufokia, and it piqued your interest. Rightly so, because that's where everything's going to start! We'll leave it to you to discover the 3-episode story behind this new part of the game, very shortly, in our background news. But for now, we'll provide you with some initial answers about this new area, the submarine extension: the Sufokian Abyss!
 

A brand new environment

If this area stands out from the rest, it's precisely because it's underwater! For the first time, you'll be immersed in the depths of the seas: your character will move around underwater, while discovering the flora and fauna of a whole new environment!
 
The submarine work provided by our teams in recent months is up (or down, it depends on how you look at it) to the challenge: water – an element that is hardly natural for you adventurers – entails a new way of moving around, new equipment, quests and items, all with a direct relationship to the "submarine" aspect of this extension.
 
Even though it's aimed at level 190-200 characters, adventurers of all levels will be able to (in part) visit the area, leaving a few bubbles behind them…
 
 

A quick summary of Update 2.35

 
  • More than 100 maps await you, and 70% of them are underwater!
  • More than 30 new quests
  • Equipment, including a new highly sought-after item (unveiled in 5, 4… )
  • 3 areas which will lead you deeper and deeper into the unexplored abysses of Sufokia.
  • This extension is aimed at level 190-200 characters.
  • 3 dungeons
  • 4 families of monsters
  • Simplified access to get to Merkator's Aquadome in the Sunktuary.
  • Alliance Announcements, following on from Guild Announcements in Update 2.34.
  • In the same general idea, Guild and Alliance Bulletins will make their appearance.
  • In-game and in the shop, harnesses will let you change your Dragoturkeys' appearance.
  • And last but not least, a new way to move around… but you'll find out about that when the time comes!

 
 
In the meantime, while waiting for the beta, more information will be splashing around on our websites and social networks…
So, are you ready to jump into the water?
 

Background: The Sufokian Abyss 1/3

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The depths of the Asse Sea are overflowing with strange creatures. Starfish, Crabs, Mumussels and Snappers of a thousand colors inhabit the beaches of the Amaknian continent and elsewhere. But it seems that there are still some surprises in store for the people of the World of Twelve…
 

Only recently, a sea-faring contraption appeared on the outskirts of Sufokia Bay. Where did it come from? What is it doing here? And who (or what!) is at its controls? The mystery lingers, and anxiety weighs. Giles Vern, the master of the Oktapodas Temple and spiritual guide for the Foggernauts, Viktoria Punkhurst and Ferdi McGellan plan to shed light on this dark business…
 
"Hmmm… As surely as Snappers suffocating on a riverbank move more than ones swimming in the water, this contraption looks to me as if it came from the sea…"
 
Ferdi McGellan's insight didn't escape Viktoria. In charge of managing the Council of Sufokia, the young woman had a ringside seat when the gigantic submarine emerged from the sea. She's Giles Vern's little protégée, yet she's nothing like him: energetic and determined, she prefers action over thinking.
 
"Indeed." Viktoria rolled her eyes and turned toward Giles, both amused and dismayed.
 
 "We must get the members of the Sea Council together. Together, we'll determine the procedure to follow, the precautions to take, and will put in place the means necessary against a possible attack from the sea."
 
"Calm, my dear Ferdi, calm…"
 
Unlike his old friend, Giles seemed unfazed. 
 
"With all due respect, don't you think it would be preferable to act quickly and simply go see what's happening… in there?" said Viktoria.
 
Carried away by his thoughts, Ferdi McGellan had stopped paying attention to the young girl's words.
 
 "After which we'll debate who – and it'll no doubt be me – is going to go into the contraption. Supposing that nothing comes out of it before then, of course. We're not safe from any threat, whether it be from the seas, from another continent, or I don't know where! Maybe another planet!"
 
"Ferdi, I think that…"
 
"Because everything points to it being a submarine, but maybe it's actually a camouflaged vessel from the Shustuft Crust!
 
"Ferdi! Are you listening to me?" Viktoria raised her voice.
 
 "Oooh, the demons would be quite capable of doing that… Let's think about this properly before acting rashly; it's vital, as the safety of all Sufokians is in question, and…"
 
A sound of scrap metal resounded and made Ferdi jump. Giles remained unblinking.
 
"Viktoria?"
 
The president of the Sea Council and First Lady of Sufokia clearly had neither the time, nor the desire, to bother with so many precautions. She took advantage of Giles and Ferdi McGellan having their attention diverted to venture into the submarine on her own!
 
"By Oktapodas! Giles, it's awful! Viktoria's entered that contraption!
 
"Don't panic, my friend… Everything will be just fine. Trust me…"
 
What would Viktoria find in this submarine? Would she come out of it alive? But most of all: Did Giles know more about it that he was letting on? One thing's for sure: he couldn't help but feel admiration for the bravery of the girl that he thought of as his own daughter… 
 
 

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