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Free character transfer service on Temporis

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The free character transfer service between Temporis servers is now available here. Space is limited.

Now through March 24 at 11:59 p.m. (Paris time), you can use the Temporis server change service for free in order to join your friends more easily.

It works the same way as with classic servers: You have from 12:01 a.m. Monday to 11:59 p.m. Sunday every week to request your transfer for Tuesday of the following week.

Quotas have been put in place to avoid overloading certain servers that are more popular than others. This is why quotas may differ based on the desired destination server.

The number of slots open each week may be adjusted in order to adapt to server population and player requests.

GO TO THE TRANSFER SERVICE

Check out the FAQ on the Support website.

Have fun, everyone!


Temporis II: What a Rush!

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Time has a strange habit of slowing down or speeding up based on what we're doing and feeling. Launching Temporis II sent us on a rare and exciting wild ride in which time sometimes moved lightening fast and sometimes at a snail's pace!

First, time sped up.

Between the moment we decided to launch this new server and when it opened its doors, everything sped by very, very fast. Decisions, setting the rules, economic models, creating achievements, drop generation tests, creating communication materials, teasers, recordings, rewards… The whole team was in the thick of it all, working hard to surprise and thrill you.

 

Then, suddenly it was the 29th. And time slowed to almost a halt.

What seemed like an hour crawled by between 3:30 and 3:45. And then another endless hour between 3:45 and 3:55. Then 3:55… 3:56… 3:57… 3:58… 3:59… 59… 59… It would never be time to open the servers. We were frozen in front of our screens, one ear on the streams, one eye on social media, and all our attention focused on the game.

 

4 p.m. Go!

 

You didn't see us, but we were there, watching you run across Incarnam and jump from Zaap to Zaap. We were easily recognizable, though. We were the ones not moving. Some of us tossed fireworks as you went buy. And behind our screens, we were applauding you. It made us so happy to see you thronging in mass to this playground we made for you! What emotion!

 

We spent the evening watching the forums, Twitter and Facebook, and rushing Temporis like you. Our support team, our game designers, our CMs, our video makers, our data staff, our graphic designers, our developers, our producers – we were all there. And, just like you, we experienced the excitement of all the equipment dropping with every fight, talking with players, and re-discovering the game from a different perspective.

 

Before midnight (so, in the space of eight hours), more than 50% of pre-registered players had discovered this new world. On average, you played 3 hours and 10 minutes (out of 8 hours open!). The highest level attained was 72, the best farmer was level 75, and the best crafter was level 50.

 

Thank you all for your enthusiasm and passion. It was wonderful sharing this historic moment with you!

 

It's time for us to tell you that we of course read every comment, every reaction, and we got the message that some of you were disappointed with the design for the rewards unveiled a few days ago.

 

So, next week, we'll be unveiling new rewards in a different style. These new rewards will be alternatives to the current rewards (that is to say that you'll be able to choose whether you receive one or the other).

Our goal is to make you happy, and we already have a fairly good idea of what you'd like. But feel free to add your comments. We read everything (even if we can't always give you an immediate answer on complex topics)! :)

Among other things, we'll be in touch very soon to talk with you about PvP balancing, changes to be made to the Infinite Dreams, and our new narrative arc that will be progressively unveiled in 2019… and beyond!

Pets Are Coming Home

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They follow you faithfully during your adventures, always ready to support and comfort you. What if you adopted them IRL? And made some room for them at your side? Minikrons and Gobgobs give you… snugly softness! Find them at the Ankama Shop either individually or, in the Minikron's case, in a limited-edition pack (only 200 packs available).

The World of Twelve is overflowing with these adorable little creatures that are indispensable as sidekicks and without whom our emblematic heroes wouldn't quite be themselves. Like Mishell and her inseparable friend Gobgob, for example! A star-shaped pet who'll look at you with star-studded eyes if you decide to bring it home.

Or would you rather have a more colorful pet? A Minikron would be perfect! This multicoloured creature comes as a stuffed toy, of course, and as a pin if you really can't stand to leave yours behind. And since Minikrons will do anything to make you happy, they even come in pairs just for you: a Minikron stuffed toy and pin have joined forces in a limited-edition pack (only 200 packs available)!

Your favorite pets are waiting for you in the Ankama Shop. Don't leave them hanging!

Ankama Shop

Event: Fortunabunga in Pandala!

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In a land far far away, the new year is about to be celebrated. Pandawas really really like this land, so they're inviting you to celebrate the event! They're promising to give out very special fortune cookies and that it'll be bamboozlingly fun!

It's all going down in Pandala from Tuesday, February 5 to Tuesday, February 19. But you can imagine, these cookies, which will give you Intelligence, Strength, Agility, and Chance (no less!), aren't going to sit quietly at a buffet and wait for you to come serve yourself! You'll have to get a move on and smash up a few monsters, and choosing them wasn't done at random…

Go track them down and politely ask them to give you the famous biscuits. In theory, it'll never work. So opt for a more radical approach, or a more Ioppish one – hit them and they'll drop Fortunawa cookies and Fortunawaduo cookies!

 

Your playmates? Lousy pigs, Porcos, and the Dragon Pig… (Other Pandala monsters will only drop Fortunawa cookies!)

 

Fortuna-what?

 

According to tradition, each of these cookies contains a quote corresponding to a bonus. Each Fortunawa cookie thus gives you a bonus in one of the stats mentioned above.

As for Fortunawaduo cookies – as their name suggests – they grant you a combination of two bonuses!

You can then use these bonuses in combat,* in exchange for Vitality.

 

Since Pandawas love a good party, they won't stop there. Pandala dungeon bosses and the Dragon Pig will additionally be able to drop a ceremonial pet in the colors of the event!

 

Put simply, until Tuesday, February 19 (11:59 p.m. Paris time), get ready… to savor!

The Monkiki'Ng Set

 

And while you're at it, you may as well play the whole thing out by wearing the outfit tailored for the new year! Let's not beat around the bamboo: The colorable Monkiki'Ng set, perfect for giving a shout-out to Pandawas, is available until Sunday, February 10 (11:59 p.m. Paris time)! You'll find it in the store for just 8,000 OG, or €10!

 

* Effects will be inactive in PvP.
 

Temporis II: The Rewards

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Tick-tock… Click-clack! Tick-tock… Take that! Combats follow one after the other, each more different than the last, on the Temporis servers. At the same time, the rewards are piling up and, rightly, you've made a few comments on this subject. Consultations done, the response is now!

A Choice of Rewards!

While the new rewards introduced recently seemed more like a fly in the ointment than the bee's knees to some of you, they sure did get people talking. In order to satisfy as many players as possible, we are therefore going to keep these insectoid items and pets, but you'll also have a choice of other rewards. Which ones? That's up to you to decide!

Take the Survey!

 

Optimizing Resource Drops and Achievements

We've also noted your feedback on the resources dropped directly by monsters that you feel are too low right now, and the Temporis-specific achievements that you find too difficult to obtain because of how difficult the server is.

Our desire is obviously to strike the right balance between fairly rewarding our players' exploits and ensuring that taking home all the achievements and items to obtain from monsters isn't something just anyone can do effortlessly. They all, and in particular the achievements, showcase players' efforts and talents.

However, we also want this limited-time adventure to be a thrill, and it seems important to better trace our path! We are therefore going to add intermediary achievements to make progress on the Temporis servers more dynamic and thus make certain rewards more accessible.

 

More popular rewards accessible to more players… It's time to kick Temporis II into high gear!

The Secrets of Xelor (2/2)

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It is time for the Temporis servers! And time for Varkonos to face his destiny… To be or not to be a disciple of Xelor? That is the question. And to answer it, the young adventurer is ready to track down the god of time himself if necessary!

Grinning widely, pumped up by the childish feeling of having gotten away with something, he ran like the wind down the small country paths until greenery had replaced the cobblestones and the singing of Piwis had replaced the hum of the city. Out of breath but amused, Varkonos stopped running when he was sure he was far enough away from the library… and his furious mother!
 

He sat down and crossed his legs at the foot of a large oak, settled in between two roots, and started reading again, captivated:

[…] Xelor's disciples are "timemages". They control time and movement.1219


At the bottom of the page, a footnote by Magus Ax specified:

1219 While the main, proven characteristic of the god Xelor is mastery of time, the notion of space is all too often forgotten although it is equally important for him.

Let us note that Xelor is considered by many men and women of science and magic to be the presumed creator of the Zaaps. Of course, the technology used in their design does not seem to come from the World of Twelve but from another planet – and what is more this point is used by the opposition to contest their origin – but is that a hindrance for a god of the Krosmoz, particularly when that god is… the god of space-time?… What's that? No one has anything to say to that, huh?!

[…] To define this notion of space-time, many speak of a "Continuum." […]


A cracking sound interrupted Varkonos's reading. He looked around. Nothing… Then a snicker – his little brother, Beral.

"Look up, dummy!"

Varkonos looked up. The eleven-year-old Feca was hanging from a branch by his legs, head down, chewing on a liquorice stick.

"Jeeze, Beral! Did you really have to snitch to mom?"

"I didn't have to… but I was gonna to get stuck with barn duty otherwise!"

"I'm gonna stick you with barn duty, you rat!"

The 16-year-old just barely missed grabbing his younger brother's blond mop of hair. Snickering louder, his little brother climbed even higher in the huge oak tree.

"Come and get me, slug face!"

Hurt, Varkonos cast a slow down spell. It was his first time ever. He didn't even know how he'd managed to cast it, other than maybe because he wished it with all his being. But suddenly, everything was frozen, or nearly. He climbed the imposing tree, staring at the nearly immobile Beral as he went by, and took up a spot on the highest branch. Then, just as suddenly as it had stopped, time started up again.

"Who are you calling 'slug face'?"

Astounded, Beral looked up. The surprise had almost made him fall.

"But… How did you…?"

"Your turn! You catch me!"

Beral didn't seem to want to play anymore. The look in his eyes had changed. He climbed down.

"Hey! Ber-Ber, come back! I was just messing around…"

On solid ground, the young Feca answered:

"I thought you were just trying to get a rise out of our parents… I didn't think you were really one of those weird mages…"

The younger brother ran off. That shook Varkonos up a bit. He climbed down from his perch, realizing for the first time that his decision to change classes might ultimately… change lots of things.

Suddenly, he felt his skin burning all over, like a nasty sunburn. The feeling grew, and he started to get scared – scared enough to jump into the river on the edge of the meadow.

 

Later, a soaking wet Varkonos shook himself like an Ouginak. He went back to the foot of the large oak and, dripping, stared at the open book on the ground. He hesitated and then finally started reading again, looking for more answers.

[…] Xelor's followers protect their bodies with bandages, so they don't have to suffer the harmful effects of temporal distortions. Their art is dangerous in more than one way. The slightest gap between two bandages could cause a nasty incident; if part of their body is not covered, it won't travel through time at the same speed as the rest of their body! The tiny distraction can be costly, and it is understandable why there are so few exhibitionists among the Xelors. […]

 

Would Varkonos cover himself in bandages? Would he take that leap? Maybe his little brother was right. Maybe he was doing all this just to pis… annoy his parents? The teen wasn't so sure of himself any more. He'd have to keep thinking about it – learn more and understand it all more. He closed Magus Ax's encyclopedia, thought briefly, then opened it again to a new chapter titled "Case in Point: The Goddess Feca".

Winter Sale: Last Chance!

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It's your last chance to take advantage of the Ankama Shop winter sale! A wide selection of items, including figurines, t-shirts, stuffed toys, DVDs, and more, are on sale for up to 95% off. But act now, because supplies are limited!

The winter sale is almost over. If you haven't taken advantage yet, now's the time! Lots of items in every section (except books) of the Ankama Shop are highly discounted right now. You're bound to find something you want!

Through February 19, you'll find items marked down by as much as 95%.*

But act now, because supplies are limited!

* While supplies last.

Infinite Dreams: In Short…

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Between the Temporis servers and the Infinite Dreams, there's more than enough for a few sleepless nights. But, there's no time to rest and we're staying alert and listening to your feedback! Here are our first decisions and thoughts on the Infinite Dreams.

 

No Return to 2.49…

Remember, the changes in 2.50 aimed to better regulate resource production (and notably Dream Reflections) by progressively increasing dungeon difficulty. We had kept our starting commitments.

However, monsters' characteristics didn't evolve the way we had predicted.

While we understand the dissatisfaction of players to were taking full advantage of the too small increase in difficulty, we won't be going back to 2.49. The reason is simply because other players were disadvantaged by the system.

 

… But Perhaps a Second Look at Erosion?

However, as certain gameplay styles were disadvantaged compared to others (notably close combat), we are ready to study how to better manage these constraints and rebalance the different gaming styles. We have notably heard the diverse feedback on erosion and are analyzing how interesting changes in this area could be. We are also exploring other levers and we'll keep you posted as soon as possible.

Until then, all our senses are on full alert to improve the Infinite Dreams!

 

Stay tuned…


Infinite Dreams: here’s our plan

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With the DOFUS 2.49 update and the arrival of the Ebony Dofus, we introduced the Infinite Dreams. This is a rogue-like inspired PvM feature that allows players to measure their skill and prove their worth against dungeons of increasing difficulty and collect Dream Reflections. This rare resource allows the most powerful players to craft legendary items.

This first version proved incredibly popular, but it had two flaws: the global generation of Dream Reflections was higher than our projections, and it heavily handicapped some play styles, such as close combat.

The 2.50 version saw the first steps towards correcting these flaws: by granting an MP and range bonus to monsters based on which dream floor they were in, it limited the creation of resources and compensated for the tactical advantage held by ranged fighters over close combat fighters.

However, we underestimated your disappointment with the sudden increase in difficulty. You were numerous in expressing your dissatisfaction. Our goal is for you to enjoy playing, and we sincerely apologize for frustrating you with these changes.

We are aware that your disappointment steams mainly from two mistakes we made: on one hand, these modifications bring about a sudden and unexpected change to your gaming experience, while on the other hand they were applied suddenly without giving you an opportunity to provide feedback before said changes were implemented. For this, we sincerely apologize.

 

That is why, as of this week-end, we invite you to test the new version of the Infinite Dreams on the Beta server and to give us your feedback.

This new version will allow us (from Tuesday’s weekly maintenance onwards, depending on your feedback) to swiftly introduce the following changes:

  • Removal of erosion.
  • Decrease and standardization of monsters’ MP and range.


Specifically, regarding the second point, here is a comparative table of MP and range, depending on the monster’s level and the Infinite Dream floor:

 

Level 50 monster

Level 200 monster

 

MP (Before/After)

Range (Before/After)

MP (Before/After)

Range (Before/After)

Floor 200

2/1

2/1

0/0

0/0

Floor 350

4/3

6/3

2/1

3/1

Floor 500

6/4

7/4

4/3

6/3

 

 

But that's not all!

 

We are thinking about introducing additional improvements to this system (reward system overhaul, redesigning of the defeat and backup, implementing a starting poll, defining starting conditions of the fights (monster placement, in-fight challenges, for example), new rewards) during the next DOFUS update.

Obviously, these points are still being brainstormed internally and we wish to evaluate and develop them with you, through continuous dialogue. We read your forum posts, as well as your Facebook and Twitter messages, and we take them into consideration during each game design step.

In the meantime, we are counting on you to continue to fuel the discussion and to test these immediate and urgent changes on the Beta starting this weekend, changes which we could deploy on Tuesday.

#KTA: Gearing Up for Season 2

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After organizing a promising first season of competitive PvP tournaments, the players' association Krosmoz Tournaments Arena is being sponsored by Ankama in 2019. Find out what's happening next!

Omae Won the KTA's First Season

After five months of intense competition, the Omae players earned the title of KTA's season 1 champions! The final against Outbreak wasn't easy. Last Sunday, the two teams faced off for nearly seven hours in a BO5, and the champions took home the win narrowly, by just 3 victories to 2.

After their upset during the Dofus World Series Summer 2018 against Out of Control, the team consisting of Chealounet, Jayks, Insta-No and Ex-trusion has made a name for itself and taken home its first major title!

A New Format: Competitive Leagues on a Tournament Server

During the first season, KTA's matches were held on the game servers or the beta server. The format is evolving for this second season because all the combats will now happen on a tournament server, like for the DOFUS World Series! When you register, you'll have access to a specific account where all the classes will be available at level 200 with all level-160 and up equipment, and a permanent bonus of 1 AP/MP/Range.

 

Another new feature is the appearance of different level leagues. Indeed, based on how well they perform, teams will be sorted into three leagues: Gold, Silver, and Bronze. This way, you will face off against players of your level, promising balanced and interesting combats!

The leagues will be dynamic because at the end of each tournament, the best teams in the Bronze and Silver leagues will move up, whereas the lowest teams in the Gold and Silver leagues will move down.

Season 2 Outline

Over the next four months, KTA will give you your fill of PvP!

A first tournament to initialize the leagues will be held at the end of February and the rankings will determine the participants' placement in the Bronze, Silver and Gold leagues. After that, several league tournaments will be held until May. None of the events are mandatory, and you can join the KTA adventure at any time during the season starting in the Bronze league.

 

Your tournament performance will earn you KTA points and place you in the overall rankings. The higher the league, the more points will be earned!

 

At the end of the season, the top 16 teams in the overall rankings will be qualified for the final tournament. They will fight it out for select rewards: a cash prize of €3,000 and an exclusive in-game title!

How to Enter

Registration for the placement tournament open this Monday, February 11 and close Sunday, February 17. The tournament will take place from February 24 through March 07.

 

Complete information can be found on KTA's website:

 

To keep track of KTA's activities, you can head to their Twitter page (https://twitter.com/KTA_fr) or their Discord server (https://discord.gg/CqtPtpC). If you want to take part but don't have a team, you can also look for teammates on the Discord server where a special section is reserved for just that.

 

Be a Part of Broadcasting the Tournament!

Or maybe, are you one of those players who'd rather stay on the sidelines in order to better analyze and comment on the fights? If you are and you have a Twitch and/or YouTube channel, you could be part of broadcasting the event!

 

To apply, simply send the link to your channel via Twitter and mention the @KTA_fr Twitter account.

Good luck, everyone!

Friends, RAOKs, and Gifts

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If by some extraordinary chance, you're only nice one week a year, pick the right week! From February 11 to 17, make friends, help them out, and give them gifts. It is written somewhere in the works of Magus Ax that a good deed never goes unrewarded. This week will prove that twice over!

Magus Ax also wrote that friendship and health are alike in that you only learn their value after you've lost them. So, this week, take really good care of your friends!

Try to meet new people, too, who might in turn become new friends. For example, by giving a hand to players who are less advanced than you through your league or alliance.

 

And we'll prove that a good deed never goes unrewarded: Until Sunday, February 17 (11:59 p.m. Paris time), if you give your friends gifts, you'll be rewarded! As soon as your purchases reach 12,000 ogrines, the Prez' Doh'bivalent will be unlocked. Then, all it'll take is one more purchase (in any amount) to get this colorable ceremonial pet in your account*!

Explore the shop, where you'll notably find a few ceremonial sets making their big comeback!

 

That's not all! February 17 is RAOK (random acts of kindness) day! And since the shop wants to get in on the RAOK action, it will be giving you a 20% discount on services this Sunday (until 11:59 p.m. Paris time)!

 

Friendship is priceless… and it sometimes pays.

*Offer valid once per account

Infinite Dreams: the plan... part 2

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Last week, we announced that modifications impacting the Infinite Dreams were deployed on BETA servers. Let's take stock of the situation today.

We are not going to beat around the bush, announced modifications will not be added with tomorrow's maintenance Tuesday Feb.12th. We considered that the time that was given to you in order to climb up floors was too short to test changes out properly. It is too soon to apply those modifications with the confidence that it will give you satisfaction.

Therefore, we are extending the test for another week, this will give you more time to reach a floor high enough to figure out if the modifications are relevant or not.

Meanwhile, we are working hard to find a way to make your progression in the Infinite Dreams easier on BETA server, in order to test changes under the best conditions possible.

We wanted to give a big shoutout to all players that have or will be involved in making this feature better and we will come together again on Tuesday, 19th of February to see those changes on the official servers.

Ankama Launcher in Beta

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Ready to jump into a new adventure? Of course you are, or you wouldn't be playing DOFUS! So, come join us. Download the Ankama Launcher, give it a try, and tell us what you think. What do you mean, you don't know what that is?

The Ankama Launcher is a multi-game portal for all our games that lets you move from one to the next easily and facilitates communication and interaction between our communities. You can check it out at anakam.com.

In other words, it's like a Zaap straight to your favorite game! This is a first step toward a single platform assembling all possible Krosmoz-related media. With a simple tap of your finger, you'll travel from one epoch to another: from the Dofus Era to the Wakfu Era… and even the Waven Interval! And one day, maybe it'll give you equally easy access to graphic novels, videos, episodes of the series, and more – in short, everything Krosmoz related.
Moreover, when replacing the actual DOFUS updater by Ankama's Launcher, you'll be installing the 64 Bits version of DOFUS, which will provide a bigger overall client stability.

And do you know what?

You can already test the beta version of the Ankama Launcher!

Isn't life wonderful?

Download the Ankama Launcher

Signed DOFUS Double Manga Volume 8

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An expanded reprint of volumes 15 and 16, volume 8 of the DOFUS Double Manga is available for pre-order in the Ankama Shop! And the cherry on top is: The first 20 buyers will get a signed copy!*

Le Yen intrépide and Morld Invasion have been brought together to form volume 8 of the DOFUS Double Manga, the series written by Tot and illustrated by Ancestral Z and Mojo.

Clearly, life isn't about to let Arty and Goultard rest! They get a new mission… and it's going to be much harder than it seems! Not only will they have to face the terrible YeCh'Ti, but they'll also have to face… a god! A terrible enemy threatening the entire world… including the gods and demons! Take cover, everyone!

Volume 8, slated for release on March 29, is already available for pre-order in the Ankama Shop. The first 20 to pre-order it will get a signed copy!* So don't dilly-dally – hop on your Gobball and hurry over to the Ankama Shop!

 

Offer limited to one copy per person, while supplies last. If you qualify for the offer, it will appear in your cart.

Happy Ballotwine's Day, Everyone!

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Every year, it's the same old song: couples get together (or back together just for the week); and singles feel the pressure (or stock up and lock themselves away). What is sure is that, just like Kwismas, Fleaster and Al Howin, everyone loves Saint Ballotwine!

The World of Twelve is full of love stories, some romantic and some tragic. The poem below tells one of those stories. But before you pull out your Kleenex and chocolate ice cream (to be eaten straight from the tub with a big spoon, as tradition dictates), know that this year Saint Ballotwine will run from Monday, February 14 until Tuesday morning's weekly maintenance on February 19.

 

In the nebulous and cloud-filled skies,

The Dragon mourned her absent eyes.

The infinite limbo of his unsettled mind

Made peace in this existence impossible to find.

 

Where had she gone, his heartthrob?

What abyssal pit clouded her in fog?

Must he for all eternity bear witness

That love had faded with his mistress.

 

Yes, indeed, he was filled with guilt,

Altered memories like a patchwork quilt.

Always waking to the same feeling,

Vanished memories leaving him reeling.

 

Deep down he knew what was lurking there,

An incomplete love like a rabbit in a snare.

Out of sight, an empty heart, abandoned hope…

Yet a cry in the dark, like a gyroscope.

 

Only time would ease the Dragon's strain,

And silence the sound of torment's refrain.

Love in all its splendor is never vain,

And sacrifice can ease its pain.

 

So…? Do you know which dragon it is and what tragic love story is being told in the poem? Who among you possesses the nostalgia-tinged Dofus connected to this story?

If you've guessed the answers, let us know in the comments!

And, whether you guessed or not, here's what's waiting for you during the Saint Ballotwine celebrations:

  • Exclusive quests in conjunction with love-struck Pink Gobballs.
  • An Almanax bonus: All characters who come down with a case of Chrocrosis will see their experience gains increased by 100% in fights against monsters.
  • A Saint Ballotwine or Princess haven-bag in the shop: €4 or 3,500 OG from February 14 to 17 (11:59 p.m. Paris time).

 

Happy Saint Ballotwine!
 

"Saint Ballotwine" haven bag
"Princess" haven bag

 


Temporis II Under the Sign of Nox

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In response to your feedback on the rewards linked to Temporis II, we held a poll to find out what you'd like. The results are in: with 42% of the votes, the theme that came in first was (drum roll) Nox! Here's a glimpse of what'll be waiting for you soon in the game.

Some 11,500 players shared their opinions on the graphic aspects of the rewards to win in the Temporis servers, and the Master of Time – naturally – won the majority of votes! We're delighted that you like these new themes, and we'd like to thank you for your enthusiasm!

So, this is the theme that will be produced in different forms: set, Dragoturkey harness, Seemyool harness, Rhineetle harness, ceremonial pet, and ceremonial petsmount!

Very soon, these new rewards will be among the options offered alongside the "insectoid" items for you to choose from in exchange for your tempokens. Near the end of Temporis II, an NPC will let players who have already collected rewards trade them if they wish.

Rare Drops

 

With 30% of votes, the aquatic theme came in second. We also took that into account. With the next update, you'll find various items with this theme as rare drops!

 

 

After walking this bit of the road with you, we'll leave you now to enjoy the challenges in Temporis II!


Note: We are still working on the Nox themed reward elements, hence why we aren't able to show you all the themed visual elements (like the set, as an example) just yet. On the other hand, we didn't want to keep you waiting and just announce the results. Once they are finished, we will share them with you. The same goes for the aquatic theme, of course!

Get Ready for the Eliocalypse!

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We've already mentioned the arrival of a new narrative arc in the Krosmoz. Now it's time to tell you more about it!

Big fans of the Krosmoz universe, who support – and put up with ;) – us day after day, already know that every year, the team wants to develop a theme that echoes throughout our games, animated series, and graphic novels.

Last year, we were talking about the reunification of the Dofus; in 2013 (already) we celebrated the arrival of Sidekicks and Multimen; in 2010-2011, the Rogues and Masqueraiders made it into our MMOs and graphic novels, and Remington even gave himself permission to tease Evangelyne in a few episodes of the series Wakfu…

Every year, we try to create a guiding narrative thread. We see each new theme as a new stone in the edifice of this epic odyssey that you are a part of.

We must admit that, while some themes were clear successes, others were more complicated to put in place – largely due to the deadlines we set for ourselves, the updates (especially the year-end updates) that can sometimes leave us running on empty and dry up our creative juices for a few months, etc.

The reason we're checking in with you today, in particular, is to explain that we're going to change, exceptionally, our way of doing things. We announced that we want to evolve how we communicate with you by listening to you more. For that to work properly, we need to ease up some of the pressure on the themes.

We want to take the time to talk with you and give our stories time to grow naturally.

Our new theme will echo throughout all our projects. Our goal is to plunge you into an adventure that is even more epic than any we've told up to now. And for this epic adventure to take on all the magnitude and meaning it deserves, we're going to let it develop over several years.

ELIOCALYPSE is the title of the theme that will develop over the next three years in all our games and Krosmoz-related media. We'll let you speculate at your leisure about what that could imply.

It will unfold over three chapters (one per year). This year, therefore, you'll encounter the first chapter: "Resonances".

We're eager to share this new adventure with you as it starts to unfold gradually with the next update in DOFUS and mid-year in WAKFU!

Class Improvements: You Tell Us

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It's important that we involve you more effectively in changes to the classes in DOFUS. This is part of our efforts to collaborate more closely with our players, and for that, we're proposing the following plan.

First of all, know that we are going to take the time needed to do this as well as possible, especially since we're jumping into this project with you and truly want to satisfy as many of you as possible. So that a maximum number of players can be involved, our process will be to include you from the start and do things in order. :)

So you can fully understand our intentions, we'll be clear about the scope of the action. It is not about launching a complete overhaul of one or more classes as it is simply impossible to revamp the classes from scratch in the allotted time without throwing a wrench into the works for later.

We also want you to keep in mind that we never work on classes for only PvP or only PvM; we always work on both at once. Players need to adapt their strategies to their opponents. If one strategy works perfectly well against a Gobball but not against a player, that doesn't necessarily mean the other player's class is more powerful than yours; it simply means that player saw you coming a mile away. :)

 

A Waltz with a Thousand Beats

So that every one can have their say, communicate and be heard, we're going to consult you several times over the next few weeks to be certain that any changes that will be made fit your expectations.

We'll start together with a very overall look at each class, and then become more and more specific as we go along.

The first step starts today with a first survey on your vision of the roles of each class. You're invited to rate the performance of each class for each role as things are now and how you think they should be. So, yes, it's slow but doing things properly takes time. You're now invited to take the survey available below.

Take the Survey

At the same time, we're opening a single topic in each class sub-forum so you can talk with other players about this subject. The production team will speak up from time to time in the French-language forum when needed. You can be sure that all the messages will be read and your ideas will be passed on to the production team, no matter which community you post in, even though you might not get a specific response to each and every post because that would take a huge amount of time. Still, every idea will be included in our reflections (even though they might not all be kept in the end).

The second stage will take place after your feedback on the roles has been analyzed. We'll share those results with you and let you know if your feedback is consistent with ours. At this point, we'll ask you to talk about the elemental paths of each class – but that's all we'll say about that for now.

The third stage, after analysis of the previous survey, will be to gauge its coherency with the first. We'll share the results of this survey and consult you again. This time, going a little deeper, to spell level.

Still with us?

Following this third consultation, we'll once again compare roles, elemental paths, and spells. We will share the results with you, and the game designers will refine the spell values for a few days. You'll need to be a little patient, but you'll have plenty of time for discussion, and the team will continue to speak up on occasion.

The changes will then be made in the BETA servers. We'll track your feedback for several weeks before the changes are integrated into the game. It is important for us that you can test the changes in depth. We'll give you enough time to test the changes calmly.

In the fourth stage, we'll need feedback on the spells on a larger scale; we'll integrate the changes on the official servers and we'll ask you to take the first survey on roles for a second time. This will be a huge help to us in judging the relevance of the changes, which we'll compare to your fight data.
 

We hope that you are as motivated as we are for this project! It's a huge amount of work, as you know, but we're tackling it with you because the goal is above all to improve your gaming experience even more. We sincerely want this collaboration with all of you to be a success.

A Gladiapack to Unleash Fury

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Can you hear the crowd? It's clamoring for you. You, the Twelvian who became and adventurer, the adventurer who became a great warrior, the warrior who defied everyone in his way. An extraordinary story… And what could be more glorious than enshrining your status with strength and honor by donning the attributes in the Gladiapack?

The greatest victories start in the locker room. Always the same steps. First, put your Esspeakewlair harness on your mount. Always. Then, don your Esspeakewlair set. Yes, yes. Step into the arena. And leave the arena victorious covered in glory… or miserable covered in defeat. At least you'll look good!

From February 21 through 11:59 p.m. (Paris time) on February 28, get ready to unleash fury with the Gladiapack!

Check Out the Gladiapack
 

Gladiapack
Find it in the Shop for €15

The Origin of the Ogrest Pack

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"His name's Ogrest. I drew several portraits, and even made a model," announced the Sram. He spread everything out in front of the woman standing in the shadows. "So?" she replied dryly… But how did this story lead to the creation of the Ogrest pack in the Ankama Shop today?!

A twig cracked under his foot. An unforgivable mistake for a Sram! Eroz Erocet stopped short. In the clearing, the small green being had abruptly stopped playing and looked over at the thick foliage. His face up, he seemed to sniff the air. The Sram held his breath. Tickled by a butterfly that had just landed on his nose, the child burst out laughing. Then, like all children, his mood changed suddenly and he lay down in the grass and went to sleep.

Erocet withdrew silently to the cover of the trees. He pulled a leaf and pencil out of this bag and started drawing another portrait of the strange creature.

"Just one more," he said to himself. He'd already been hiding on Otomai Island for a few days now, and every additional hour he spent there now increased his risk of being discovered and failing his mission. For Eroz Erocet, the specter of failure was unbearable, and his reputation among spy circles was spotless.

So spotless in fact that the mysterious woman had contacted him…

 

***

 

"You can remove your blindfold, Erocet."

Only the voice, albeit slightly husky, gave the Sram a clue that she was a woman. Her face carefully hidden by the hood of a large robe that covered her body without revealing her figure, she dismissed the two Iops who had just escorted him, blindfolded, through the streets of Bonta to his host.

"Who are you? And how did you find me?" asked the Sram, torn between curiosity and an imperceptible hint of worry. The room was dark, barely lit by a candle whose flame cast flickering shadows on the walls. His interlocutor was sitting in a corner, behind a desk covered in books and papers.

"Who I am is of no importance. As for you, who doesn't know the famous agent, Eroz Erocet?" continued the woman in an ironic tone, gently petting a white Angora Bow Meow curled up on her lap.

"I'm told you have a job for me. What is it exactly?"

"I'm sure you've heard of an alchemist called Otomai. He lives on an isolated island that is very difficult to reach. He's a very wary man, not very forthcoming. We need to know what he's working on, what he's thinking. Your mission, should you choose to accept it, is to visit the island and learn as much about him as you can. Of course, should you be discovered, we shall deny ever having been in contact with you."

"Hmmmm… Alright! But tell me, who's hiding behind that 'we'?"

"Leave immediately!" she said in an uncompromising tone. "You can name your price. My men will take you home."

At the snap of her fingers, the two Iops were back in the room and putting the blindfold back on him.

 

"One last thing, Erocet…"

"I'm listening!"

"Don't disappoint us!" The threat was as real as it was implicit. For Erocet, failure was unthinkable.

 

***

 

Erocet hadn't discovered much about Otomai's intentions. A rapid, discreet search during one of the alchemist's walks hadn't revealed anything. Besides, what exactly was he looking for? His "client" was nice – so to speak – but her instructions were rather limited. At most, he'd grabbed a few drawings – magnificent ones at that – of people that, in his eyes, were perfect nobodies just in case.

But the small green being that he'd initially taken for a boring child fascinated him immensely! Madam Whosit would surely be interested… But what he'd seen was so incredible that he needed proof, or at least something tangible to show. So, he started drawing portraits of the child who, he learned, answered to the name of Ogrest.

Once he finished his last sketch, Erocet headed off discreetly into the forest, back to the cave he'd been living in for the last few days where had hidden his boat.  He would have to wait until nightfall. Hit with sudden inspiration, he grabbed a handful of mud and, referring to his drawings, tried to make a figurine of Ogrest.

 

 

***

 

The room was just as unwelcoming, and his interlocutor just as cold as before.

"So?!" she said dryly when he showed her the portraits and the figurine. "Are you looking to take up a career in the arts? That's not what I paid you for!"

"Calm down. This little creature has a strange power: It can tell a real Dofus from a fake Dofus! I saw it with my own eyes! Even better – or worse – I saw it touch the Ochre Dofus in Otomai's possession and… it was incredible! I swear, the kid got bigger and bulkier! His jaw even changed. Look at this drawing. It's what I think he might look like if the phenomenon were to keep happening."

"Interesting… interesting…" murmured the hooded figure. "Could it be that…"

Lifting her head, she stared at the Sram as if he'd just appeared in front of her. Abruptly, she said:

"Good work, Erocet. Good work. You'll be rewarded appropriately…"

 

***

 

It's time to come back to Earth and answer the question on everyone's mind: How ever did this story lead to the creation of a pack in the Ankama Shop? The sad truth is… no one knows. There's nothing in the archives, or anywhere, to even hint at an answer to that question.

 

But the pack is indeed here! You'll find the Ogrest pack in the Ankama Shop starting today. The pack contains:

- an Ogrest stuffed toy,

- an Ogrest tote bag, and

- six Krosmoz posters created by Mig (author of the Ogrest manga).

And a Collector's Edition Pack!

The collector's edition of the pack, issued in only 24 copies, also contains an autograph by Mig (size A6). Don't delay!


Head for the Ankama Shop

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