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Temporis V – FAQ!

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In the starting blocks since the grand return of the Temporis servers was announced, you're ready for the starting pistol to go off on April 21. In the meantime, we'll explain every detail of this fifth edition!

INTRODUCTION 

WHAT ARE THE OPENING AND CLOSING DATES? 

As their name suggests, Temporis servers are temporary servers with a limited lifespan. The dates for this fifth edition are: 

  • Servers open on April 21, 2021.
  • Servers close on June 22, 2021. 
 

WHAT ARE THE BRAND-NEW REWARDS FOR TEMPORIS V? 

Just like in previous editions, specific achievements will earn you tempokens, which will unlock rewards. 
As you progress on the Temporis V servers, you will receive a pet that evolves into an exclusive petsmount and will come in several evolutions. 
When Temporis closes, you will receive a ceremonial version of this pet/petsmount on the classic servers. 

A ceremonial set, titles, ceremonial headgear, and emotes will also be available. 
 

WHAT ARE THE SPECIFIC RULES FOR THIS FIFTH EDITION OF TEMPORIS? 

Ecaflip cards are central to this edition of Temporis. You can get them in two main ways: 

  • as loot from monsters and in dungeons; 
  • and by crafting them through professions. 

 

PROGRESSION 

For Temporis V, all the usual ways of getting experience are being replaced by a progression mechanic in the form of a quest where each stage asks you to fetch a card corresponding to a level in order to level up.  
For example, to get from level 2 to level 3, you must fetch the "Spirit Fires" card, which you can get from monsters at Incarnam's Way of Souls. 

Fights, quests, and achievements are still the way to advance your guild or mount. 

EQUIPMENT AND CONSUMABLES 

  • Most recipes for equipment and consumables will be disabled for this edition of Temporis. 
  • To get these items, head to Ecaflip City to play Five-Cat Draw:  
    • Place five Ecaflip Cards on the game mat to get an item. 
    • The combinations are not known in advance, but each five-card combination will always give the same result. It's up to you whether you share the combinations you discover or rather keep them to yourself! 
  • New items are appearing: Kitty-Nekos, which can be equipped in the second slot for Dofus or trophies. 
    • Each Kitty-Neko initially has two or three "empty" effect slots. 
    • Place an Ecaflip card in an empty effect slot to assign a combat effect to your Kitty-Neko. 
    • The cards' effects differ according to the card placed: characteristic bonuses, "passive" effects in combat, or new spells available. It's up to you! 

 

WHAT ABOUT CRAFTING AND HARVESTING PROFESSIONS? CAN CONSUMABLES BE COLLECTED FROM MONSTERS? 

  • Consumables can be collected by playing Five-Cat Draw. 
  • Harvesting and crafting professions will be kept, but most recipes will be disabled. 
  • Specific card recipes will be available in all crafting professions. 
  • An overall profession experience bonus will let you progress quickly given the lower number of recipes. 
 

FOR THESE TYPES OF ITEMS: KEYS, SOUL STONES, GUILDALOGEMS, ALLIAGEMS, AND MOUNT CAPTURING NETS?

  • Keys can be obtained from monsters of the corresponding level group.  
  • Guildalogems and alliagems will be available from an NPC. We want player communities to be able to get set up quickly so you will have the best possible experience.        
  • Soul stones and capturing nets will also be available from an NPC.
 

FOR THESE TYPES OF ITEMS: TROPHIES, IDOLS, AND DOFUS?

Trophies, idols, and Dofus can be obtained by playing Five-Cat Draw, like for classic equipment. 
 

WILL THE KOLOSSIUM BE AVAILABLE? 

No, because Temporis rules are too different from the rules on other servers to give Temporis players access to the ISK. 

 

PAYMENTS AND PURCHASES 

SERVICES 

The following services will not be available: 

  • transfers to other (classic) servers 

Transfers to other Temporis servers will obviously be available for free. All services not included in this list are therefore allowed on the servers. 

The Kamas Exchange is not available on the Temporis servers. 
 

PURCHASES AND RENTALS 

PURCHASES 

The following items purchased in the shop will be credited back to you when Temporis ends: 

  • sets, pets, ceremonial petsmounts 
  • harnesses 
  • emotes 
  • fatal blows 
  • sidekicks 
  • living items 
  • globally pre-sentient potions 

Things that will not be credited back to you: 

  • rental items reserved for Temporis 
  • name change potions 
  • guild name change potions 
  • color change potions 
  • sex change potions 
  • face change potions 
  • transformation potions 
  • guild emblem change potions 
  • alliance emblem change potions 
  • alliance name change potions 
  • fairyworks 
  • mimisymbics 

All purchases and items obtained that are for immediate consumption will not be returned. Thus, if you buy a class change potion, you used the service, so you do not qualify for a refund or compensation, even if the character is not transferred when the server closes. So, be careful before you make any purchases. 
To make things clearer, in shop item descriptions, we will indicate which ones will be transferred to you. Make sure the description contains this indication if you want to use your purchases after the server closes. 

RENTALS 

Rentals are offers created specifically for the Temporis event. They are identified by a "rental" banner in the shop and a lower price than for permanent purchases. 

The following items are for rent:  

  • sets 
  • pets 
  • petsmounts 
  • harnesses 
  • packs  
  • shields  
  • fatal blows  
  • emotes 

 
These items can therefore only be collected on the Temporis servers while they are open (until June 22, 2021).  

After this date, they will be removed from your account and cannot be transferred to other DOFUS 2 servers. 
 

OTHER 

The Haven Bag lottery will be active on Temporis, but nothing you get will be transferred. 

Transfers through the gift interface for your compensokens, shigekaxes, and pearldrops obtained as a result of rollbacks on classic servers will not be possible. 

Don't forget that access to Temporis V servers is reserved for players who have a valid active subscription. 

 

ACCESSING THE SERVERS 

DO YOU NEED TO BE A SUBSCRIBER TO EMBARK ON THIS ADVENTURE? 

Yes; only subscribers can access the Temporis servers. 
 

ARE THE SERVERS IN SINGLE-ACCOUNT MODE? 

Yes, with the same restrictions as the last edition of Temporis. 
 

CAN I PLAY ON THE SAME TEMPORIS SERVER AS MY BROTHER/FRIEND/PET FROM THE SAME IP ADDRESS? 

Yes, you can play together on two different computers, provided you meet certain requirements. The accounts must: 

  • be certified in different names; 
  • and have telephone numbers and email addresses that are valid and different for both accounts. 

For more information about single-account mode restrictions: Head over here!
 

WHY PRE-REGISTER? 

You don't have to pre-register to be able to play Temporis! However, doing so lets you: 

  • reserve your character name; 
  • sign up to play with your friends*; 
  • enjoy Temporis from the get-go; 
  • obviously, get a Hobnobourglass**; 
  • and get 10% off when you buy the subscription pack dedicated to Temporis, which will be available on April 6. 

* If you're not all registered on the same server, all is not lost: The migration service between Temporis servers will be free. 
** Once consumed, the Hobnobourglass reappears as loot in the next fight! 

WHEN THE SERVERS CLOSE 

Characters created in Temporis cannot be transferred to a classic server. An experience potion that matches your character's Tempoken progression will be credited to your account at the end of the adventure. 
 

WILL THE EXPERIENCE POTION BE EXCHANGEABLE, LINKED TO THE CHARACTER, OR LINKED TO THE ACCOUNT? 

The experience potion will be linked to the account. You will receive it through the gift interface, which will let you choose which server you would like to use it on. 
However, this does not include the Ombre, Oto-Mustam, and Thanatena servers. 
Please note that you will not be able to collect experience potions from previous editions of Temporis on these Temporis servers. 
 

CAN KAMAS BE TRANSFERRED? 

No. 
 

CAN EQUIPMENT BE TRANSFERRED? 

No. 
 

CAN PROFESSIONS AND ACHIEVEMENTS BE TRANSFERRED? 

No. 


News in real time: Temporis V

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(Last updated: 3/30/21) Follow all news about the next edition of Temporis in real-time! You'll find the newest videos and most recent updates here on this page!

To make sure you don't miss anything regarding Ecaflip City, we'll gather all of our news articles - relating to Temporis V - right here! 
 

TEMPORIS V: Welcome to Ecaflip City!

Pre-registration is open!

 

Latest news

  • Temporis V: Pre-Registration Is Open! (New!)

It's time to rush over to Temporis! But don't be too hasty in your selection: arrange with your friends to make sure you all end up on the same server!

Find out more…
 

  • Temporis V – FAQ! (New!)

In the starting blocks since the grand return of the Temporis servers was announced, you're ready for the starting pistol to go off on April 21. In the meantime, we'll explain every detail of this fifth edition!

Find out more…

 


 

VIDEO

  • DOFUS – Temporis V – Teaser (New!)

 

Temporis V: Pre-Registration Is Open!

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It's time to rush over to Temporis! But don't be too hasty in your selection: arrange with your friends to make sure you all end up on the same server!

Finally!

Xelor has handed the keys to Ecaflip, who is impatiently stamping his paw pads in advance.

You have until 11:59 p.m. (Paris time) on Tuesday, April 13 to pre-register.

Although this is the fifth time Temporis has taken place, some of you may be unaware of its importance.
 

PRE-REGISTRATION: DEAR GODS, WHY?

The number one question asked every year: Whyyyyy should we pre-registerrrrr?

  1. It allows you to start creating your character: their class, their gender… and the rest you'll see later on!
  2. It's a way to reserve your character name. Which is kind of a big deal.
  3. You can register on the same server as your friends and vice versa. 
  4. You're among the first in line to experience Temporis.
  5. Before you step foot on Ecaflip City or even lift a finger, you score a Hobnobourglass, which restores 50 HP (you don't have to steal them!). Once consumed, the Hobnobourglass reappears as loot in the next fight!

The last but certainly not least perk is that pre-registered players will get 10% off the Temporis-inspired subscription pack: the Flash Pack, which becomes available on April 6 (dropping the pack's price from €9.99 to €8.99).

Each server will have 7,500 spots when it opens. Extra servers will be automatically unlocked depending on how many players pre-register.

Then join us on April 21 when the servers go live and the conquest of Temporis V begins!

This year, what happens in Ecaflip City, stays in Ecaflip City…

Beta 2.59 Has Arrived!

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Primarily focused on debugging, the 2.59 update will bring forward some quipment and class balancing. But that's not all… Curious? Find out in the beta right now!

For more information about the beta for Update 2.59, you can check out the changelog (in French) here. A translation of the changelog will be available next week.

Interested in sharing your feedback and helping us get closer to an optimal play experience? Excellent – that's exactly what we need from you! As usual, please submit the reports in the sub-forum dedicated to bugs in the beta. We will proceed with Beta bug reporting follow-ups on the DOFUS EN forum directly. 

We are going to explore a new initiative that goes hand-in-hand with our desire to involve the community even more in the beta process. 
The downside to this initiative is the language barrier: the content and management of the cards will be in French. We understand this isn't ideal for the International community but we still wanted to inform you of the initiative and welcome you to participate if you are able to.

Getting right to the point, we're going to create a public Trello board. For those who aren't familiar with it, Trello is a project management tool offering a number of elements including tables, lists, cards, and many other modules that can be added to make the application fit with everyone's needs. In our case, we're using it to take note of beta feedback and give an accurate picture of how the feedback received is taken into account.

So our Trello board will be filled up with the bug reports received on the forums, which will take the form of cards that can be voted for (or not). In this way, the production team will be able to see which bugs or fixes players think are most important.
To vote, one just needs to create a Trello account and click "Vote" on the cards that seem the most relevant! 

In addition, this Trello board will let you see what cards are being handled by the team, along with progress on the fixes.

See you on Beta (and on the forums!)


 

Ankama (Not) Live: Episode 9!

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They're back. And they're more lovely, more creative, and funnier than ever. Alvi and company unveil all the latest Ankama news in a new episode of Ankama (Not) Live. Hurry up and watch it!

DOFUS, DOFUS Touch, WAKFU, Ankama Éditions, Ankama Boardgames, and Ankama Products: They're all here, toting bags packed with announcements and new features (and bags under their eyes, as a result). Get comfy and snuggle up with your Black Dragoone. Pour yourself a cool glass of Limo d'Grobe and get ready to fill up on juicy information (and to laugh, because, make no mistake: We're not just here to suffer!).

 

Warning: Too much Ankama (Not) Live may be harmful to your mental health – please watch responsibly.

Fleaster Trails Blind Box

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You're being followed! A new Blind Box has arrived in the shop. To celebrate the reopening of Fleaster Island, we're offering the means to go noticed and leave a trace: with a Blind Box containing 4 Fleaster trails!

The news has spread like a trail of cocoa powder. The delectable aroma of hazelnutella tickling your nostrils makes it clear: Fleaster Island has indeed reopened! While there's not exactly a secret ingredient to create the perfect adventure, there are nevertheless some you can use to add a little flavor. And that includes trails!

The Fleaster Trails Blind Box offers not one but four of them!

Are you familiar with Mystery Boxes? The principle of this Blind Box is the same: Open it up and get a random trail from the ones it may contain. Featuring:

Common:

  • Chocolate Pwakring (30%)
  • Chocolate Wabbiring (30%)
  • Chocolegg Ring (30%)

Rare:

  • Dofolat Ring (9%)

Jackpot: all of them! (1%)
 

 

The Fleaster Trails Blind Box is available in the online shop through Wednesday, April 14 and costs 1,000 OG.

ACT NOW!

Feline – The night the star went out

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I was ready to give up. The situation with the little Eni hadn't made me any fonder of the Twelvian race. After years of trying to eradicate evil, I'd started trying to understand it. Being on the right side of the law… It had been an obvious choice, ever since I was a kid. But well… By now I'd come to realize that the line between "them" and me was no thicker than a kaliptus leaf. So I'd made my plans to leave. To get off the ship before I sank for good. Before I started turning into one of themAnd then someone just had to stick me on this case.

Feline… How's that for luck? I could have done without it, just this once… And to think, the day before, you'd said you never wanted to see hide nor hair of me again. Something tells me you probably don't quite feel the same anymore.

Grr… Feline… What crazy ball of yarn have you got tangled up in this time? And Rayné… what's he waiting for, why doesn't he find you? Then again, with his bum leg and his tremors, that old grandpa is probably just sipping a nice cup of herbal tea and waiting for his granny to come home.

The queen, as she's known in certain circles, had been planning to come back with a bang. New album, new style, new show. More sensational than ever, apparently. Well, sorry, fans, but there's been a change in our scheduled performance! Your favorite starlet figured that the best way to get people talking about her was to disappear. What, me worried? A little bit, yeah… I'm not gonna lie. But Feline has always given me such a hard time that I'm starting to wonder if this isn't just another one of her tricks to draw attention to herself…

When they came to see me that night, I had just promised myself that I'd never set foot in Ecaesars Palace again. That place wasn't me. Not my world. As the tigress never got tired of reminding me… I was nice and relaxed, starting in on my second Greedo Rum. Just the thing to help you forget about all the atrocities bouncing around in your brain when you're a cop. Another sip… the one that really hits the spot. The one that warms your throat and numbs your heart. The one that gets you floating. I was just sinking into that hillside fog, eyes closed, feeling the breeze on my three-day stubble. Feeling good, dammit.

BAM! BAM! BAM! "Inspector Greyjak! Open up!"

Three loud knocks on my door had just ruined the wailing trumpet on Bullaly, by the one and only Mank Forgan. The best part of the whole tune. Philistines. I'd never liked surprise visits, but this was ridiculous. The night wasn't turning out like I expected.

I'd rarely seen such a hysterical crowd. Feline had done what she set out to do. Pretty clever to fall off the radar for ten years. Absence makes the heart grow fonder, and all that. A guaranteed success. And I know what I'm talking about… But now it seemed like something had gone wrong. Feline had stood her fans up. I know all about that too…

The staff was running around like crazy. Like an ant hill getting ready for a visit from their queen. Only the queen had split, see.

I'd collected a few clues, but nothing really conclusive. This was turning out to be a tough case. Two days after she disappeared, I decided to go back to Ecaesars Palace. I must have missed something…

At the scene, you could cut the tension with a knife. The silence was deafening. The forensics team was dusting for fingerprints here and there. Without much enthusiasm, though. And no wonder… Finding a potential suspect's fingerprints in the biggest concert hall in Ecaflip City? Might as well go looking for a needle in a haystack. As I watched them working all the different parts of the scene, I felt the stress rising in my throat and tying knots in my insides. I was starting to seriously Ecaflip out…

The whole place was locked down, with a security guard at every exit. It had already been 48 hours since Feline had disappeared. The "expiration date", as I like to call it. The moment when all hope evaporates and floats off to mingle with the greasy brown smog that hangs over the city.

After explaining my identity to a dozen security agents, each unfriendlier than the last, I finally reached Feline's dressing room. Posted at the door was a hulking watchdog with an eerily calm demeanor, standing as straight as a board and chewing a stick of gum, flashing his razor-sharp canines like knives with every movement of his jaw. His black pupils gave me the heebie-jeebies. His bulging muscles, too. This Ouginak looked like he was carved out of granite. His head reached the top of the door frame and his shoulders filled its width. A regular tough guy, all in all.

As I approached him, I prepared to serve up the usual power trio: a hand slipped confidently into the inner pocket of my raincoat, a smoothly and skillfully presented badge, then my name and title recited in the well-worn patter that would open any door for me… even the door to a famous diva's dressing room.

"No, I could never forget youuuu, oh whoa ooo… whoops! Sorry, Inspector!"

I hadn't noticed the pair of blowers jammed in his ears, those little cone-shaped creatures that learn the words of a song by heart and scream them directly into your brain at high volume.

"Saul Greyjak, inspector with the ECPD.* I'm in charge of this investigation. I've got a few questions for you, if you don't mind."

And even if he did mind, for that matter.

"Oh, um, okay. Sure thing, Inspector!"

A detail caught my eye. Like grooves in the granite, three deep claw marks ran across his throat, just below the ear.

"Tough job, huh?" I said, indicating his neck with a slight movement of my head.

I could feel his discomfort growing. The Ouginak clumsily tried to hide his wound by turning up the collar of his jacket.

"Yeah, I…  Well, you know how it is, Inspector! They might call Ecaflip City the city of lights, but we've got some pretty dark alleys too!"

Strange... You'd have to be one seriously tough customer to go after an icebox like this guy. Or else be afraid for your life… My heart was racing. I decided to turn up the heat.

"Really got into it with someone, huh?"

  • "Um… I guess you could say that, yeah…" he mumbled, rubbing the back of his neck.
  • "Just be careful, pal. Your wife might get the wrong idea!" I joked with an insincere wink.

He started blushing even more and stuttered some nonsense I couldn't understand. Something wasn't quite right with this guy. Sure, he didn't seem like the sharpest tool in the shed… But I had a feeling it was worth digging deeper.

"I just realized, we never finished our introductions. You are…?"

  • "Fran'cyss, point man for the bodyguard detail. But everyone calls me 85."
  • "Oh, really? Referring to…?"
  • "My IQ. Y'know, the, uh… smartness number thing."
  • "Ah. Sure, I get it. So, 85, what's new in the past couple of days? Give me a quick rundown."
  • "Uh, well… Feline was s'posed to put on a concert, did you know about that?"
  • "Oh, really? You don't say!"
  • "I do! I really do say! For her new album. I Could Never Forget You, it's called. I even got a signed copy, see?"

Deadpan humor obviously wasn't this goon's forte…

"So, the stage is set, crowd goes wild, curtain goes up, and POOF! No Feline, huh?"

  • "Right, no Feline! Like she evaporated or something!"
  • "So what'd you do then?"
  • "Ah, well, uh… I was making sure no one tried to get backstage. You understand. People are crazy. We caught a bunch of 'em trying to force open the door to her dressing room. Tryin' to tell us that Feline just had stage fright, and she needed encouragement from her fans to come out. Ha ha! Feline with stage fright. I mean, can you imagine?"
  • "You might be surprised…"

The Ouginak turned up the collar of his jacket again and stared at the ground.

"You didn't see anything unusual? Any strange behavior, or someone in the audience who might have caught your attention? Anything at all, even if you're not sure it's important. At this stage of the investigation, anything would help… Absolutely anything," I emphasized, holding his gaze.

  • "Nothing. We didn't… that is, I didn't see nothin'…"
  • "We? You were with someone?"
  • "Oh, uh… You mean besides the other security guards? Uh… No, no! Who the heck would I be with, right? Ha ha! Ahem…"

Strange…

"Whew! Is it just me, or is it hot in here?" This time, 85 tugged at his shirt collar, revealing his powerful neck.

  • "And what about Feline? How was she acting before the show?"

Feline? No idea! She won't talk to anyone for 3 hours before she goes on stage."

Typical… How could I have forgotten that? Divas and their special requests, right? They always have to have things just so. And it's always something crazy, too. With Feline, it was sugar. In all its forms. A bath at 84 degrees, no more, no less, filled with some sort of royal jelly syrup. Candied fruit, "to loosen up the larynx", she used to say. Like I said, crazy. And a nice big glass of honeyed mush mush juice to wash it all down. To loosen her up in general. She said she had to "sweeten up" before the show. And anyone who interrupted Ms. Vion's little ritual was sure to feel her wrath. I wouldn't want to be that guy…

"Where were you before Feline disappeared?"

My question seemed to catch the watchdog off guard. He looked like a kid who'd been caught with his hand in the cookie jar. The longer this went on, the more I was starting to think that Feline had wound up in this Ouginak's belly… The fur on the back of my neck stood on end. Once again, 85 turned up his collar to hide his wound and tried to come up with an explanation, but never managed to look me in the eyes. I wasn't buying it for a second.

"Before she disappeared? Um… Let me think for a second… I'm… I…"

Suddenly, behind me, the flashbulbs of the journalists assigned to the scene (some of whom had been there for two days straight) went off like a fairywork display. Saved by the bell, 85 looked over my shoulder with a dumbstruck look on his face.

That perfume… I'd smelled it dozens of times on my sheets, after one of our steamy nights that always ended with her going back to Rayné, listening to her head instead of her heart.

"Feline…?"

DOFUS: Kerub's Bazaar on the Launcher!

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Good news: He has meow returned! The coolest Grampy in the Krosmoz reveals his wildest adventures. Hurry and watch the first 10 episodes of the animated series DOFUS: Kerub's Bazaar!

 

 

As you read this, adventurers of all stripes are getting ready for a new Temporis experience. This time the destination is none other than Ecaflip City! A detail that was sure to excite the feline with a resume as long as the Kawaii: Kerub himself!

To mark the event, the adoptive father to Joris wanted to let you relive a few of his greatest adventures. For a few days now, you've been able to watch episodes 1 through 10 of the series DOFUS: Kerub's Bazaar on our VOD platform!

But you should know: Kerub doesn't do normal. As proof of this, the episodes are being released in a different format than before, for the simple reason that they will only be available until Monday, April 26. Starting Tuesday, April 27, episodes 11 through 20 will replace them!

Also note that these episodes will have dubbing in French, English, Italian, and Spanish, as well as subtitles in English. To be able to watch them, you must either be subscribed to the online game DOFUS or have an active booster in WAKFU.

We'll be sure to keep you posted on the release of the following episodes as soon as episodes 11 to 20 are online.

Happy adventuring!


Flash a Smile at the Flash Pack!

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Twelvians have been in a mad dash to pre-register for the Temporis V servers, screaming for joy as they go. In your euphoria, don't forget to pick up the Flash Pack that just hit the shop! It's just the thing to dazzle others when you visit the City of Lights!

Your adventure in Ecaflip City is about to begin. But before you dive in, get yourself a Flash Pack featuring:

  • A 2-month subscription
  • A set (linked to your account for 6 months)
  • A color change potion (linked to the account)
 

It costs €9.99, but if you're one of the smarties who pre-register, it'll be €9. And if you haven't done so yet, here's where you can pre-register.

Flash a Max!

There are a few details we should mention about this pack:

  • It is not limited to the Temporis servers. That means the set sold in this pack can be assigned to other servers, or transferred once the Temporis V servers have closed.
  • The set is only compatible with DOFUS 2. If you buy it to transfer it to the Temporis servers, it will be available when these close and can then be assigned to a different server.
  • The 2-month subscription will be applied in the form of tokens. Using them is simple:

This subscription can also be activated in the game and is functional on all DOFUS 2 servers, as well as in DOFUS Retro!
 

The Flash pack will be available until May 5.

As you know, Temporis also means in-game rentals. To remind you, they work like this: A player can purchase an item rental that's usable on Temporis servers anytime during the event. Just remember: Once the event is over, the item will be gone. The good news is that the list of rentals is longer now!

Temporis V: From Xelor to Ecaflip

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If you were a god whose divine sense of hearing could reach to the very edges of the Krosmoz, you would surely hear an astral tomcat purring with anticipation as he lounges comfortably in his enormous wicker basket and curls up on his royal cushion stuffed with chimeric feathers. But you’re not a god…

Deep in the void, a vast oval shape sparkles with constellations of stars wrapped in shining wisps of blue and amethyst. This is the egg of creation itself, the sublime cocoon known as the Krosmoz. Within it, creative energy and destructive energy mingle in a languid and eternal dance to keep the World of Twelve turning… but that’s not all!

 

 

If you look a little closer… right there at the top… see where the Wakfu is gushing out? Just below that. Yes. Incarnam. Well, that’s not exactly it, but we’re almost there. Can you make out the roof of the world? That spectacular space, that marvelous mezzanine, one of the most wide-open and Wakfu-rich places in the entire Krosmoz? That’s right – Ingloriom!

This enormous, thriving landscape with almost zero population density is where the Twelve Gods have chosen to make their home. First come, first served! Sure, there’s nothing to block the gorgeous views, but there’s also not much going on. So they just pass the time as best they can. For example, speaking of time, Xelor – the god of time himself – has agreed to a game of cards with Ecaflip, the god of games and chance.

 

 

Xelor’s imposing helmet reveals neither his face nor his thoughts… and his divine schemes are every bit as obscure as his appearance. He stands upright, less concerned with the cards floating before his eyes than with the windows just next to them that he opens and slides around in space with simple movements of his hands. He examines the cogs of the infinite, enlarges the image, closes the window and moves on to the next. Sometimes, he takes notes by writing glowing letters in space, or reaches directly into a portal to oil and test some mechanism or another. Just nearby (at least for a god, though unimaginably far for us mortals) is an entirely different divine being, stretched out on a quilted cushion like a diva… but with a distinctly less tyrannical attitude.

 

 

This plump, handsome feline wears a relaxed grin at all times. Nothing seems to bother him, and nothing worries him, as though he were absolutely sure that things were going to turn out just fine. He lies there, as cool as can be, even as he prepares for a bit of negotiation:

“Hey, Xelie… Can’t you leave your Divine Clock alone for a couple of minutes? It’s your turn…”

  • “WHAT DO YOU MEAN BY ‘A COUPLE OF MINUTES’? BE MORE PRECISE!” echoes a dark voice from within the iron helmet.
  • “As in, two times the standard minute, as you defined it some uncountable number of minutes… or hours… or centuries ago. To help the mortals organize their time a bit before they die,” purrs the giant cat. “And so that the other gods, like me, can at least have something to count in all this infinite space…”
  • “THE DIVINE CLOCK DEFINES SUCH THINGS, NOT I. MY ROLE IS SIMPLY TO ENSURE THAT IT CONTINUES TO DO SO.”
  • “Right, so I see. You do seem awfully… focused on it.”
  • “IT DEMANDS CONSTANT AND ETERNAL VIGILANCE. IT IS AN HONOR TO BE THE GUARDIAN OF THE DIVINE CLOCK.”
  • “Haven’t you ever considered taking a break? Maybe get married, have kids? Or, I don’t know… maybe just a night on the town with Sadi and Panda? If you really want to relax and forget your day-to-day stress, those two are…”
  • “I DON’T UNDERSTAND WHAT YOU’RE GOING ON ABOUT.”
  • “What I’m saying is, you’re stressed, Xel! It’s obvious! You should take some time off. Take things slow. Unwind. Enjoy a nice, deep sleep…

The cat’s final sentence was tinged with a strange intonation that Xelor couldn’t decipher, but that clearly hid some kind of ulterior motive. The helmeted god pointed to a card without averting his gaze from the cogs. The glowing rectangle floated gradually away from the others and toward the center of the game space. But before the card reached its destination, Ecaflip gave a discreet twist of his fingers; if Xelor had been paying attention, he would have noticed that his chosen card had just been switched with another one from his deck.

As the card’s effect activated, the silhouettes of two fighters appeared between the two divine beings and faced off: the one in Ecaflip’s colors struck a terrible blow against the one in Xelor’s colors, who seemed to collapse immediately. As the winner started in on a somewhat risqué victory dance, the Lord of Time, still staring intently at the cogs, gave a flick of his own fingers… and in the blink of an eye, the players found themselves back at the start of the game! Ecaflip lowered his head, but kept smiling:

“I thought I’d get away with it this time…”

  • “YOU ARE CLEVER, FELINE. BUT I THINK AND YOU FOLLOW.”
  • “Maybe… But I always win. Even when I lose.”
  • “IT WILL PROVE DIFFICULT TO DETERMINE A CLEAR VICTOR.”

The cards in the center shuffled and dealt themselves out again: six floated into place before Ecaflip’s eyes, and six before Xelor.

“I’ll go first,” announced the divine tomcat as he slid his first card to the center. “You don’t seem to be sleeping well recently…”

  • “THAT IS TRUE,” the Guardian of the Divine Clock openly admitted. “WHEN I AM AWAKE, I WATCH EVERY LAST TICK OF THE HANDS, AND FOLLOW EVERY LAST TOCK OF TIME. WHEN I SLEEP, I CREATE WORLDS. LOCATIONS. PLACES THAT NO LONGER EXIST WHEN I OPEN MY EYES. I ONLY SLEEP FOR TWO SECONDS. BUT FOR THE ADVENTURERS IN THE WORLD OF TWELVE WHO ARE CAUGHT UP IN MY STRANGE DREAMS, IT CAN FEEL MUCH LONGER.”

For the first time in a long while (and who knows how long this divine game really lasts?), Xelor turned toward Ecaflip, and said in his metallic voice:

“BUT YOU ALREADY KNOW THAT, DON’T YOU, ECA?

Behind his round glasses, the lucky god laughed heartily.

“You know me well, o mighty Xelor! I do get bored easily! So when I heard about your little… ‘inconvenience’, I immediately thought I’d step in to help you by relieving you of this unnecessary burden, when everyone already knows how much weight you already carry on your shoulders…”

  • “DON’T EXAGGERATE!” thundered the voice from under the iron helmet. “I NEVER SAID IT WAS AN INCONVENIENCE. ONE RESPONSIBILITY MORE OR LESS IS INSIGNIFICANT IN XELOR’S EYES. YOU HAVE NO IDEA OF THE WEIGHT I BEAR.”
  • “But I see enough of it to know that you should at least ease up a bit!” Ecaflip replied. “Fine, I understand that going out with Sadida and Pandawa wouldn’t be your thing. You’d hate sleeping any more than usual and… waking up in unfamiliar places… But at least treat yourself to one little break: Entrust your tangible dreams to me… entrust TEMPORIS to me!

Xelor paused. He looked away from his windows. His hands stopped moving. It seemed that even the Divine Clock itself had fallen silent. It’s hard to read someone’s face… when you can’t see their face! Then Ecaflip played his final card:

“…And I’ll even let you win the game!”

The flow of time remained in suspense. Then Xelor’s hands picked up where they had left off, opening and closing windows, tinkering with countless precise and delicate mechanisms. Without a word, the Lord of Time turned his gaze back to his work. Ecaflip had lost the game.

But he had won.

Summary: Ankama Live 2.59

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Read on for a summary of the 2.59 livestream on Tuesday, March 23!

 

WHAT GAME DESIGNERS DO 

Basically, what we primarily do is define the rules of the game. 

We try to create an experience for the players and make it so that everyone has a good time, that everyone can find something to do and have fun in our game. 

DO THE GAME DESIGNERS DEAL WITH BUGS? 

Everybody fixes bugs in all the teams, and these include GDs. There are several different roles that involve handling various bugs: 

  • Display/graphics bugs (e.g. the infamous black screen) – a game client issue 
  • In-game actions lagging – a server issue 
  • Spell configuration issues – game design 

They try to ensure that the spell's configuration accurately reflects the way it was intended. Ultimately, it's about integration: There are so many parameters to take into account between all the different spells, interactions, spell effects, spell effects triggered, and spells triggered. 

 

HOW DO YOU MANAGE THE ISSUE OF "POWER CREEP" WITH CHARACTERS? 

  
DOFUS is much more accessible in terms of build options, through an ability to adapt. We instead try to invest in the diversity aspect because this makes the gameplay richer. 

Over the last few years, the emphasis has been on character specialization (providing more tools for customization, more ways to make pushback-damage- or critical-damage-dealing characters, etc., whereas previously we'd focused on simple elemental items). 

Still, there's nonetheless a few items that stand out sometimes (and are potentially more powerful), legendary items that, even if they aren't more powerful, can be in certain situations or with certain builds, and there's all the prestige that goes along with that. A nice item with big stats gives a feeling of power without necessarily being much more powerful. 

As far as quests, characters will be more involved and the stakes will be higher, with greater recognition of the character's development. 

Some classes may be less powerful and they can be "buffed" without needing "power creep" because they're going to just align with the other classes' power, as well as with certain elemental paths. 
 

THE 2.59 BETA 

As you saw in the first news story about 2.59 released on the website, we want this beta to last much longer than usual. 

What's unique about this update is that we've done a great deal of things with the game (if you recall, the idea was to not add content, and instead really focus on existing content). It also gave us an opportunity to devote time to plenty of topics and tools in the game that you don't necessarily see, but that are going to help us further down the road as this project continues. So, this beta will run for one month. 

We always intend to update it in the quickest way possible so that we can repeatedly test it out with you. 

We're aware there was a lot of frustration at the end of the 2.58 beta, and we even openly expressed guilt over being unable to apply – or not having taken the time to apply – certain changes. That's why we're also trying out this format. We were kind of on different formats, but we want to have a beta that's more interactive with you. 

It's very simple: We'd like to give you the means to have a window into what we do, openly and transparently, and also finally involve you through the forums. The idea is that you'll always continue giving feedback in the forums as usual, and then the CM team will work with us to set up a public board in which you'll see all the bugs, or everything the players have brought attention to. It will only be editable by us, but you'll be able to vote to prioritize what you want on bugs that have been found. This will allow us to deal with topics that you deem most urgent in the context of this beta. 

  • You report a bug in the CM forum. 
  • The CM team will escalate it to us within an internal bug database. 
  • The testing team will: 
  • Check the various steps to replicate the bug. 
  • Add it to our permanent database. 
  • This will be set up as a Trello board, which we'll make public so you can directly see what feedback is given, categorized as one of the following: 
    • Things just posted in the forums 
    • Things we're aware of 
    • Things that are being processed 
    • Tickets that will soon be subject to fixes (we'll continue updating the beta during those 4 weeks) 

This will give you a concrete idea of what we're doing, and you always have visibility through voting. 

 

BALANCING 

WHY IS THERE BALANCING IN A DEBUGGING UPDATE? 

Essentially, there were a few urgent issues related to balancing, especially for the Sacrier class. We figured it'd be good to take the opportunity to fix other things that are really problematic right now, so as not to just change Sacriers, but rather make the top-tier classes a bit more in line with the other classes, as well as modify certain items. 

The idea was strike a compromise between debugging and balancing. If you're balancing things, you're making changes (and changes are always a potential source of bugs), so the idea was to look for a balance between the two: 

  1. Balancing things enough to keep it interesting 
  2. Not going overboard, to keep from generating additional work besides what we've done and thereby limiting ourselves 

Four classes will be modified: Sacriers, Xelors, Srams, and Huppermages. These classes are among the best in PvP right now, and they've evidently had a few issues in PvM as well (although this part is less visible). 

ITEMS 

In response to what we did in the last update, where we made a big pass to modify certain equipment items, the idea is to change fairly little, but to fix minor things that may have caused problems in the interim. 

  • Corruption Cloak – increased poison damage 
  • Ebony Dofus – increased damage 
  • Lavasmith Dofus – modified to no longer be "anti-Xelor" or "anti-class", but more a movement counter in general, through a max stacking of its effects and by making it more effective against pushback damage 

SACRIERS 

  • There was too much enemy placement, too much damage, and too much tanking, so the idea was to actually reduce these. This also meant making the passive less powerful and reducing the stacking of offensive and defensive effects on spells with this passive, which is powerful on its own. 
  • There will be a fair amount of more precise tweaks on certain spells, on values. 
  • A few mechanics will be modified. 
  • These aren't just nerfs; the idea is also to upgrade certain spells that aren't used quite as much and to make them a little more palatable. 
  • We're planning on an initial series of changes. Based on your feedback, we will improve, "re-nerf", or redo planned changes, as we still have another series of changes in store, once again – of course – dependent on your feedback. 

SRAMS  

  • Special attention was given to 1v1. 
  • The idea is to nerf its power in this game mode where it's really quite powerful, and to correct instances of overuse without breaking what's been done and what's been gained over time (e.g. PvM group play, or 3v3 and 5v5 PvP). 

HUPPERMAGES 

  • Now very strong in Crit mode, especially with the Arcane Torrent spell. 
  • The idea is to limit the offensive power of this class and the ability to cause damage.
  • We also dealt with the issue of Pushback Damage Huppermages. 
  • Enhance certain variants and game modes (e.g. the crit-free multi Huppermage, which is a pretty interesting variant but is increasingly underused). 

XELORS 

  • The very popular Fire path (potentially overpowered with the Hand spell) will be reworked. 
  • We've applied a few minor changes to the Air path, as we want to promote the use of other elemental paths. 
  • Enhance underused variants, as they have interesting potential. 
  • Nerf a few aspects, including reduction modes. 

WHAT ABOUT OSAMODAS? 
 
Osamodas indeed belongs on this list, but we had to reduce the scope and prioritize certain classes. 

It's a fairly complex class, and so it required too much work for us to include it in this update. 

 

CLASS DEBUGGING 

Debugging takes up the biggest chunk of this update, generally concerning all classes and a huge variety of bugs, which means there will be plenty to read in the beta changelog! 

  • Several hundreds of bugs dealt with 
  • Heavily modified certain displays 
  • Clarified many spell descriptions to keep them from being misinterpreted 
  • The graphic designers reworked certain icons to make them clearer and easier to understand in combat. 

 

As you can imagine, some classes had much fewer bugs than others: With the balancing changes applied to Masqueraiders, Ouginaks, Osamodas, and Sacriers in the last update, we're taking this opportunity to fix the bugs associated with those classes. That said, there are some classes that work more simply, such as with Iops (their effects aren't too complex, so there's less potential for bugs). 

PERFORMANCE BUGS 

The performance team has mainly worked on game performance, so the game client performance will be "buffed" with this update. Obviously, we have much higher hopes for the port to Unity in the long term, but it should already be going a lot better. We've changed a lot in terms of the game client's structure. 

Temporis is coming right after this, so we need the right client performance for the event! 

 

WELL OF INFINITE DREAMS 

The main idea with this update is to: 

  • Balance modifiers (certain dreams were more powerful than certain nightmares) 
  • Deal with incompatibility between dungeon keepers and with monster families (e.g. the Tanuki family needs to be moved and would be up against Shadow) 

It's always very tricky to adapt certain dungeon keepers that weren't necessarily originally intended to be taken out of their dungeon or their map, to interact with each other; there are tons of requirements to manage in terms of balancing and difficulty. 

Nothing will be changed about stages 400 and up. 

For those asking how to see the contents of chests, you can already do so: Simply mouse over a box and you'll see the chances of receiving different items. 
 

SUGGESTION INTERFACE 

An awaited feature that was supposed to come out sooner but was a bit more complicated to set up, the suggestion interface will join the guide interface that we introduced in Update 2.58. 

We wanted to offer something that would facilitate discovery as well as support new players through a mix of guidance and suggestions. 

As we added lots of new content, we realized that information might be hard to find. It will help to have everything in the same place so that players can find all the info they need about the game, while also suggesting possible activities. 

The intent is to suggest up to six activities at the same time, which will update each time you log in: a system of cards that, based on the player's level and what they've already completed, can highlight the various activities in the game and try to provide an overview of them. 

 

This interface will be rolled out during the beta! Be sure to give us your feedback! 

We may do testing and make preparations, but our testing accounts won't have a progression or an activity history like player accounts. It'll be interesting to find out what it shows you and if this feature is what you were expecting. With your feedback, we'll be able to adjust this interface if necessary, so that it works well and is a bit more accessible and enjoyable for new players. 
 

MINOR QUALITY-OF-LIFE CHANGES 

We've definitely noticed a few unintended effects that aren't exactly appealing to us, so we took advantage of this fix/change/improvement update to make minor quality-of-life changes, giving our newer players an easier progression and experience, including: 

  • Improvements to some in-game tiles to resolve blocking issues 
  • A few low-level monster families will be nerfed (rats in Astrub, monsters in Astrub Cemetery, and others) 
  • Additional meta-achievements for certain monster families 
     

KOLOSSIUM 

We want to make some changes to the Kolossium throughout the year, not all at once; we need to test out the concept a little bit. 

We want to make the Kolossium area more lively by: 

  • Reworking the maps so they're cleaner and prettier (make it a more enjoyable experience by redoing the maps so you no longer need to use tactical mode there) 
  • Adding a map rotation: a set of maps; some will be seasonal, others not; you cycle through them, potentially including certain maps connected to in-game events. 

Another idea we're considering is to let you access various Kolossium maps without needing to join a tournament, so that you can train on different ones and hit a punching bag on the maps you're interested in. 
 

MATCHMAKING 

This is a major thing we're working on right now: 

  • Improve wait times and the quality of combat 
  • Streamline the PvP search – allow more groups/players to sign up without needing 3 players 

On its own, the matchmaking service works well; it offers matches, with a theoretical win rate of 50% in a session. However, it's important to look at the quality of matches; if the match is won or lost in 2 minutes, that's not super interesting, nor is it the intent. 

What's also complicated with an online game is getting a population sample that's satisfying enough to obtain good-quality matches. 
 

KOLOSSIUM FARMING 

We'd like to reassess the formula used for matchmaking and rating (rating points, kolossokens, kamas, and XP earned). 

There's good and bad farming: 

Playing with combat modes "all in"/"glass cannon" – you lose fast or you win fast – is a "fair" way of playing (lower your rating to then raise it) in order to fight level-150 characters whereas your own character is 200 and fully optimized, thereby creating matches that aren't very interesting. 

Using the Kolossium to earn tokens and sell cakes is perfectly normal and expected. That said, we're looking to change how this is currently done. 

As long as matches remain interesting and balanced, and winnings are within reason, we're fine with it. But when certain players are found applying experience penalties to lower-level players, this is a problem. We need solutions to make things more sound. 

 

LEADERBOARD 

The volume of data is astronomical; this consumes a ton of resources and generates many issues given the volume of data to be managed. 

It's a real technical challenge to be able to maintain this, and (we've said it before and this isn't an admission of weakness) we are struggling. We're therefore limiting the number of spaces open for a leaderboard, which should fix a number of issues. 

For technical reasons, we need to do this debugging update for fixes that you can't see (but a technical update for us) on the server side, which allows us to correct leaderboards in the process. 

The leaderboard is a great example of something that seems rather simple in terms of game design; like you, we'll say "Yeah, it'd be cool to have a list of players ranked in order!" when in fact it's very difficult to explain why this is so complicated. 

 

MISCELLANEOUS 

TEMPORIS V 

HOW DO YOU CREATE A TEMPORIS? 

While we're working on the game, over time we'll get ideas we find interesting or even funny, and we jot them down, knowing we won't really be able to implement them, as we automatically change. 

When the time comes to do a Temporis, we review these ideas and look at what we could do; we try to describe our ideas in a few paragraphs so as to present how the concept works, and then we typically select three of them for approval. 

Once we've chosen the final concept, we work on outlining how to implement it. When we reach that stage, it takes more resources than expected. Then there's all the usual game design work – how do you do something cool with little – because the less time you have, it allows you to do something cool, the more you can do with it. 

With previous editions of this event, we've generally tried to have something that changes things impacting the core gameplay in a very meta way. 

What took the longest to do in Temporis V was breaking an existing gameplay system. 


DO YOU HAVE MORE FUN WITH TEMPORIS THAN THE GAME ITSELF? IS IT SIMPLER? IS TEMPORIS A GAME JAM FOR YOU? 

It isn't a game jam; it actually takes a lot longer and is much more serious. We have tons of things to do. 

We have fewer constraints, which is why it leads to changes being made; it isn't better, just different. 

What we're currently doing with Temporis really feels like we're managing to challenge players and show them something different. 

DOFUS is a pretty old game now and is firmly rooted in a standard practice. Without straying from that, being able to sort of break a particular system opens up a lot of possibilities that can be explored to challenge you. 
 

TEMPORIS: WHAT ABOUT LORE? 

Oh sure, we've thought about that. It's been done before; the game masters, for example, work on it regularly, and the GDs also contribute. 

We're deliberately kind of setting aside the lore aspect, particularly to use the same logic with the gameplay; the goal is to get rid of limitations as well, to offer something different, and it's true that offering lore outside the Krosmoz would be really interesting, but at the same time, it would take up a great deal of our time, so it's not a priority. On the other hand, that's not to say we'll never have a Temporis in which lore plays a greater role. 

Basically, Temporis is a "what if". 
 

SLOBBERPUSS 

He wasn't originally supposed to die, but he puts himself in harm's way. 

We hear your feedback in the forums. 

We have to find solutions to counter that without making the fight meaningless, because it's good to have tough fights, but that one's a bit much. 

The issue won't be fixed in Update 2.59, but it will be in a future update. 
 

SUMMONS SKILL 

Automatic mode is what we originally wanted. We've been talking about this for at least 2 years now, and there's always something that gets in the way, but the problem for many classes was really not being able to control summons. 

We too would've liked to do something automatic, but we preferred having the skill in that form as opposed to not having it at all. 

There are multiple ideas: 

  • A passive 
  • Some kind of common spell variant 
  • A button like Activate/Deactivate tactical mode 

There are a number of ways to do it. We just have to see what's most appropriate and what's most feasible. 
 

BONTA AND BRAKMAR 

We want to infuse both cities with a modern flair. Unlike Pandala where we blew everything up, with Bonta and Brakmar we're going to keep them as they are but make improvements, which will certainly include introducing new storylines related to these two cities. 

No changes will be made to the current story for Bonta and Brakmar, the current conflict. They'll remain the same in terms of their diplomatic ties, but new stories will relate to the whole thing. 

However, tracking will not return. 
 

BACKGROUND 

A QUEST LINE ON LORE RELATED TO THE GODDESS SHARIVA? 

That's a question for the GMs (game masters). They routinely add things to this story. That said, we won't rule out putting sustained quests in the game if we want to explain things further or add things ourselves; it's entirely possible. It's not planned at this point, but it could happen virtually any time (as could a sequel to the Treechnid quest). 

Speaking of the GMs, we worked with them on the next Temporis and they have some really funny stuff planned. Be sure to follow them on social media. They'll continue doing events on the regular servers, but they provided the artillery for Temporis and they've done amazing work. We hope everyone has fun with it. 

COULD THERE EVER BE A BONUS FOR HAVING ALL SIX DOFUS EQUIPPED? 

When you do the quest "Six out of Six" for the reunification, we talked within the team about offering a bonus for having all the Dofus, but we realized that's not really a good solution. It would create a "power creep" – increasing the maximum power you can attain in the game – with excessive power gaps between players. 

We instead focused on advantages in other areas like gameplay (not combat gameplay, though); for example, crafting legendary equipment, as well as narrative value, as this becomes a requirement, while also offering access to certain specific features within the quest line when you keep going. 

Also, if we apply a bonus to equipping the Dofus, it also reduces the choice of equipment. Everyone would equip all six Dofus to get the variety bonus, but in terms of build variety, it wouldn't be very fun. 
 

GROUP SEARCH 

It's kind of a major issue we're working on right now. We'll have a chance to talk about it again later on this year. 

I know it's frustrating when your question doesn't get an answer. 
 

KHARNOTAURUS 

Up until recently, we couldn't agree on what needed to be changed, because the concept is nice in theory, and we have to keep the idea, an interesting one. However, we agree that in practice, it can get difficult and frustrating. 
 

UNITY 

This will take time; we're still in the planning phase and we're on schedule. 

We're working with a company (couldn't have chosen a better one!) – it's a collaboration – which allows us to carry out both substantial projects. 

The most difficult aspect of this transition is that the structure of the game has been fundamentally the same since it came out in 2004, with early development going back to 2001 and 2002. A lot has happened since then – many features have been added – so yes, the challenge is really to collect that Lego tower that's been built over time, to then start over and clean everything up.
 

ALLIANCE VERSUS ALLIANCE 

We're not ready to talk about this yet, because we haven't decided what we're specifically going to do. We're not sure and we're discussing it. We know it's probably the gameplay system that will theoretically undergo very profound changes. 

DOES AN ALLIANCE HAVE TO BE A SUPPORT ORGANIZATION? 

That's a huge topic and we're raising a lot of questions about it, including: 

  • Does an alliance need to be an inter-guild organization, or can a guild, for example, be in multiple alliances? 
  • Do the two groups have to be connected through a hierarchy as they are now? 
  • Is an alliance a group of players or is it always based on the guild?  

Technically, we could create 15 different group brackets and have the exact same gameplay or have segmented gameplay by group. 

Currently, we have two structures: guilds and alliances. They aren't tied to the same things, especially in terms of gameplay. Should it stay that way? 

We're still considering this, and we'll get back to you on it. Don't worry – the solutions/changes to be decided on and applied to AvA won't be based solely on these questions. We simply found the question interesting in the moment. 
 

GETTING THE OCHRE DOFUS 

We'd definitely like to be able to adjust the respawn time for archmonsters on the basis of server traffic. This is typically the kind of solution that can be implemented down the line. 

The current problem is that on high-traffic servers, questing is tough because there's so much unhealthy competition around. The quest itself also rewards an entire journey, and the Ochre Dofus is highly valuable, and if we suddenly started to simplify the quest like that, we don't think people who have the Dofus or who've fully completed the quest would be very pleased. 

Once upon a time, that quest was very well liked. One of the big issues we have to resolve is how to manage competition. This quest does have at least one flaw: it's fairly light in terms of plot. As far as the quest format, it's not necessarily a problem because the quest for the Elemental Dofus had provided extra background elements tied to Terrakourial, the dragon who laid the Ochre Dofus. It's entirely possible at some point to add a quest line alongside the Ochre quest that would further explore the history of this Dofus. 

We're trying to find the right balance. We believe that fixing the issue of crowded servers will fix one of the big issues with the Ochre quest. 

Not everyone in the GD team sees eye to eye either. There's plenty different types of players, and we don't all agree on all the content. If you feel misunderstood, remember there's always at least one GD who agrees with you. 

Adopt the Zhenbaisu pet!

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Plenty of ink has flowed under the bridge since the start of your adventure in the celestial kingdoms of Wukin and Wukang. But Pandala still has a few surprises in store for you… Including some very nice ones! For example, take this new Zhenbaisu pet. Look carefully and you'll notice a distinct resemblance to a miniature Imagirorukam… Wouldn't you agree?

On paper, Zhenbaisu is just a pet like any other. But in reality, he's much more than that… They say that he's skilled in witty wordplay and that he can read his owner like an open book (which can lead to awkward situations at times…)

And then there's that unique silhouette… Half-ink, half-paper. Speaking of which… Doesn't that remind you of someone? The guardian of Pandala, of course!

If you're one of the adventurers who has successfully completed the quests in the mysterious region of Pandala and emerged with the Black-Spotted Dofus in hand, continuing your adventure with the Zhenbaisu pet by your side will only serve to confirm all the rumors about you: that you're simply extraordinary.

And even if not, it's still not too late to show 'em what you've got! Zhenbaisu will be a valuable ally who can guide you through every nook and cranny of the celestial kingdoms of ink and paper!

Available in the shop until Wednesday, April 28 (11:59 p.m. Paris time) for just €3.99 or 4,000 ogrines.

 

GET IT NOW!

Feline – The night the star went out #2

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85's jaw dropped so fast, it nearly hit the floor. I turned around with the strange feeling that time itself had been stretched and that I was moving in slow motion, as though I were swimming. My head certainly was… Only my heartbeat was speeding up, creating a vaguely nauseating dissonance with the rest of my senses. She was standing right there in front of me, surrounded by a pack of bodyguards

But no sooner had my hopes been raised, they were instantly dashed. It wasn't her.

"Fabia! Fabia! Over here!" the paparazzi shouted. Willing to lose their voices, and their last shred of self-respect, to get the best shot of the object of their desire.

"Fabia! Can you tell us why you're here today?"

  • "Fabia! Miss Laran! Are you here to help with the investigation of your biggest rival's disappearance?"
  • "My rival? Come now, Feline and I are friends! We always have been! And besides, we're all friends in this business!"

Fabia Laran. Feline's sworn enemy. Consumed by jealousy ever since she'd lost her spot at the top of the Skeunk Parade to the young starlet, barely 12 years old at the time. Haunted by regret since the launch of her latest album had flopped, coming as it did on the same day as Feline's big comeback. Talk about your bad timing. For years, Feline had been fighting a merciless battle against Fabia's insults and attacks. Low blows and character assassination were her stock in trade. And she did it all with a smile that, you had to admit, was enough to make anyone weak in the knees.

With an exquisitely tone-deaf air, Fabia was signing autographs left and right, and striking her most languorous pose to make sure she'd land on the front page of this week's tabloids. Did she realize she was at a potential crime scene? As she passed near me, she mechanically grabbed hold of my badge and prepared to sign it. I saved my honor and the ECPD's at the last possible second.

"Oh, excuse me! I'm so sorry, Inspector, but you know… Force of habit! Ha ha ha!" she laughed with a twirl of her long red hair and an almost hypnotic wink of her long lashes.

  • "No skin off my nose…"

The singer stared at my face like it was some priceless sculpture, her eyes drunk with desire.

"Nobody told me they had such fine specimens in the militia…"

Behind me, 85 cleared his throat noisily.

"Probably 'cause I'm not in the militia. Saul Greyjak, ECPD inspector in charge of the investigation into Feline's disappearance."

  • "Oh! Yes, of course… It's so sad, isn't it? Feline was so talented! And so close to her fans! They'll miss her terribly. We all will…"
  • "You seem to know more than I do about what happened to her."
  • "Wh… What do you mean?"
  • "You're speaking in the past tense…"
  • "Oh! Ah… Well… It's just that… People say that the more time goes by, the less chance there is of finding a missing person… Isn't that what they say?"

The girl wasn't entirely wrong… But hearing her say it that glibly was a bit of a shock. The way she was talking about Feline put a knot in my stomach.

"If you don't mind my asking… What are you doing here, Miss Laran?"

  • "Oooh, call me Fabia! No need to be so formal, sweetie!" she giggled with a playful nudge of my arm.

"I'm here as a friend, and also to help with the investigation. It's important for the public to know that we music hall performers are all one big family! Whether we're under the spotlights or struggling with our careers, as Feline was not too long ago, we always stick together! And I'd also like to remind you…"

She tried to strike a solemn tone. Fabia sounded like she was speaking to an audience. Her self-conscious phrasing sounded as fake as her voice. No one was fooled. The singer had something on her mind. I didn't like this… Experience had taught me that the worst criminals weren't always the most impressive or the ones you'd expect… I didn't want to go after her too quickly, but I decided to keep my eye on her anyhow.

Her agent, a young kid with slicked-back hair, paws crowded with rings and biceps ready to burst out of a cheap suit that was two sizes too small for him, whispered a few words in her ear.

"Oh, right. Well… You'll have to excuse me, Inspector, but I have a press conference to give on the importance of mutual support in show business."

 

The singer turned on her 4-inch heels and strode off down the endless hallway, leaving little round prints in the brand-new red carpet at Ecaesars Palace with each step.

That's when it hit me. It wasn't just the perfume. The evidence socked me in the jaw like an uppercut. That hair color. That pair of stilettos with the golden soles… Feline's favorites. Fabia Laran seemed to be doing everything she could to look like her. Maybe she had even heard about our history… which would explain her little seduction act with me. You often hear about fans who are so in love with their idol that they end up committing unspeakable acts. With that in mind, imagining what a woman bruised by humiliation and jealously might be capable of was enough to make my fur stand on end. This time, it was clear. I held all the cards. Without thinking, I rushed to catch up with her.

"Just a minute!"

As I grabbed her arm, she dropped her handbag, and its contents spilled on the floor and rolled at my feet. I was thrown off my stride.

"Damn it! I'm… I'm sorry, Miss Laran, I just wanted to ask you if…"

  • "Ooh, you idiot! I can't believe this!"

Her agent and her two bodyguards came running up like good little doggies to pick up her stuff. A Christie Andior lipstick. The same one as Feline. The Amakna newspaper announcing her disappearance. And right in the middle, broken in the fall, was a little bottle from which an ochre liquid was already spreading across the carpet. My instinct had been right…

One of her three guys made it very clear that I should leave Fabia alone. I had no tangible proof. It was all pure speculation. And yet… I couldn't help but sense that there was something more going on. Something terrible…

Only I knew those details of Feline's life. Besides Rayné, of course…

I headed back and asked my watchdog pal to open the door to Feline's dressing room for me. 85 looked anxious – he was dripping with sweat.

"Are you all right?" I asked.

Without warning, he threw himself on the ground to grab something. But my Ecaflip reflexes were faster. A photo of 85 in good company… Fabia herself. On the back was a note that left no doubt about the singer's feelings for the guard, or her plans for him that night…

A chill ran down my spine. What if I were dealing not with one perpetrator, but with two? Connie and Blyde, the next generation. 85 seemed to be holding his breath. He looked me straight in the eye, his own eyes straining from their sockets as though they wanted to roll away and hide.

"Don't tell my wife, I'm begging you! I'm begging you, man!" the Ouginak sobbed.

His wife? That was the least of my worries. It didn't bother me one bit if he wanted to see whether the kibble was crunchier on the other side of the fence. I grabbed him by the collar and yanked his face close to mine. I was flying high on a mixture of anger and dread.

"Listen, bub, you'd better hope I don't find anything compromising in there, or you'll be in the doghouse with more than just the little missus."

I let him go and pushed him back hard enough to clear the path to Feline's dressing room door. And to let off some steam, besides. The guy was sobbing like a little kid, and his whole muscular frame was quivering. It was almost pathetic.

 

I closed the door behind me and got a strange feeling like I'd been swallowed up by the room. I remembered that the doors and walls were covered with a special material that kept any sound from getting in or out. Handy for when Feline was doing her vocal exercises. But right now, the silence chilled me to the bone.

The traces of her sugary ritual were still there. A nearly empty glass of mush mush juice and a bath that she apparently hadn't had time to even dip a toe into.

"Feline… Quit messing around… Please tell me you're alive…" I whispered, secretly hoping that she'd suddenly appear in a corner of the room.

I walked toward the vanity where a dozen or so Kitty-Nekos made of porcelain were staring straight at me, all in a neat little row. Just one small sample of Feline's impressive collection, which took up a whole room in her luxurious villa. I never understood her interest in these miniature Ecaflips. I found them a bit morbid – they had a way of giving me the creeps. But Feline adored them… She talked to them as if they were alive, and shared all of her doubts, troubles and triumphs with them. Her good-luck charms, she called them. Looks like she was wrong…

As I took another step toward them, something soft stuck to the bottom of my shoe. A bit of candied fruit… Like colorful precious stones, they were scattered across the floor, apparently spilled from a box on an end table near the sofa.

Strange... It looked like something had suddenly interrupted Feline's little moment of calm.

Also on the end table was a leaflet for a Marvis Lesprey concert that had been scheduled for the same night, live at Wedding Square in Ecaflip City. On the back, I found my little starlet's schedule, from her makeup session to her last round of vocal exercises, and of course her famous sugar ritual. One phrase in particular caught my attention.

Rayné – 7:00 at the bar

Rayné… What was Rayné doing here? That old Enutrof had enough trouble making it from his armchair to his kitchen and back, so coming here, to Ecaesars Palace…? That wasn't in his usual routine. After all, I knew his routines too. I had to…

Terror squeezed my chest and constricted my throat. What if… Could Rayné have found out about us – about Feline and me? Could he have made a date with her at the bar, then kidnapped her to make her pay for her infidelity?

At this point, they were all plausible suspects. Even a husband who may have been lame and senile, but who had also been humiliated, and was therefore capable of anything…

Lorko Kasko Pack

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It's been a while, eh…? Today we're offering you a new subscription pack! What's the occasion, you ask? Does there need to be one? Why, for love's sake… Love with a capital L. That which we feel for you! Is that not reason enough? It's probably how Lorko would tell you. Before planting his axe between your eyes.

Do you know of Lorko? This butcher isn't the type to mince words or handle things delicately. And he didn't hesitate to challenge the famous Brouce Boulgoure to a most audacious duel: uprooting elms… bare-handed! It's true! Really drives it home, doesn't it? Just wait till you see what's inside the pack bearing his name:

  • A 60-day subscription to DOFUS Retro as well as DOFUS
  • The Polykrome Lorko Kasko*
  • A magical orb that lets you reset your stats (account-linked)**
  • A color change potion (account-linked)
  • A mimisymbic (account-linked)***

The Lorko Kasko Pack will be available in the shop until May 16 (11:59 p.m. Paris time).

* Item linked to the account for 2 months. Once the Polykrome headgear is no longer linked to the account, it will disappear, acting like a consumable.

** Valid for a single use on a single character.

*** A mimisymbic is equivalent to a skin. It can combine an item's appearance with the characteristics of another one. It's also a consumable. In other words, it can only be used once. To restore the item's original appearance, you have to remove the mimisymbic. But keep in mind you'll need a fresh one if you want to again change the appearance of this or another item. To learn more about mimisymbics, click here.

Ecaflip City opens on Wednesday!

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Your turn at the table has finally arrived! Ready for a trip to Ecaflip City, the town where anything goes? Jump into the game on Wednesday, April 21 and take this flashy and exciting new Temporis experience for a spin!

For this new season of Temporis, Ecaflip is taking his role as the master of games very seriously. The divine tomcat is betting you'll love this all-new experience, the likes of which have never been seen in the world of Temporis. So sharpen your claws, shuffle your cards, and get ready for one crazy adventure!

And don't worry – what happens in Ecaflip City stays in Ecaflip City…

Want to learn more about Temporis V? Check out this post for all the details.

Get ready to pounce when the servers open on Wednesday, April 21 at 3 p.m. CEST!

Warning: When you will log your character for the first time on Temporis V, please be mindful to not skip your character personalisation stage (customise your colours and face) as you won't be able to return to that screen. 


Temporis V: Thank You for Pre-registering!

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We've entered the next phase of the fifth-ever Temporis, and big things are gearing up for the server opening. But before that, let's take a look at pre-registration numbers. How many of you answered Ecaflip's call? Read on to find out!

Over the last few years, each edition of Temporis has been a full-fledged event in DOFUS. And the rate of pre-registration is an early indicator to measure its success. To see these numbers, even Ecaflip swapped his round sunglasses for his eyeglasses!
 


39% more people signed up than in the Temporis IV pre-registration phase. 
This isn't a dream – the pre-registration numbers for Temporis V is a new record! Woohoo!

52% of you pre-registered within the first 48 hours. 
We're so proud! Above all, we want to thank you for your trust, and for wanting to join us and have fun with us once again in this extraordinary territory offered by the temporary servers. You're awesome!

Also notice that the Ecaflip class has a good spot in the rankings, which is fitting when you consider Temporis 2021 is all about Ecaflip City. 

We hope you're as delighted as we are about these early numbers, and that they get you pumped for this amazing adventure.

 

 

See you on April 21 at 3 p.m. CEST on Temporis V!

The Wheel of Destiny #1: Atcham

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"Welcome to the show, my dear kikitties! Make yourselves at home. I'm your divine benefactor, your great pink power, and your host: Ecaflip, in the flesh (and fur)! Since I'm in control of Temporis this time, I've decided to run my own show too: the Wheel of Destiny. My disciples and my own progeny have sometimes experienced extraordinary fates. Did they become heroes? Legends? Or just pretentious boors? That's for you to judge! As for me, I just spin the wheel, meow! Round and round it goes… Aaaaaah! Well, this should start things off on the right paw… Friends, today I present: the tale of Atcham and the hunters three!"

The story I'm about to tell you is completely true. It takes place way back in the 380's. Those were the days… Bonta had possibly the best minstrels of all time… But I digress.

The place where these events took place was the complete opposite of the idyllic White City. In a dark and forgotten back alley in Brakmar – dim, dank, and altogether dodgy – the only sounds were the drip of dirty water and the squeals of dying rats… Until a metal box suddenly fell from a trash bin.: "Watch it, Lemi!" the Ouginak chief barked over his shoulder. "Sorry, boss…" answered the skeletal silhouette of an embarrassed Sram. As bold as injustice, with a sawed-off double-barreled shotgun in his gloved hands, the Rogue known as Cezar Salas brought up the rear with his square jaw tightly clenched. Then he stopped and twirled his handlebar mustache.

Jung Kyardagg knew that his right-hand man was onto something whenever he started stroking that glorious facial hair. "You smell something?" The thickset Rogue continued to fiddle with his whiskers for a moment, then announced: "Nothing, boss." The Ouginak rolled his one visible eye; the other eye was hidden by a leather patch that didn't quite cover an impressive scar.

"Nothin' is right, boss!" added Osso Lémio. "I don't understand nothin' about any of this! Why would some Ecaflip runt as precious as him come nosin' around here? If you ask me, your so-called informer is nothin' but a fake! There, I said it!"

- "Yeah, that guy… he didn't smell right," added Cezar, with an unsettlingly serious tone for such a bland observation.
- "You're just in a hurry to get back to the inn!" Jung snapped. "It's warmer there…"
- "And it smells better, too… yuck!" sneered the Sram as he pulled off his oversized gray hat to cover the lower half of his face.
- "That's enough out of you, Lemi! You don't even have a nose…" said Jung as he continued to warily prowl the alley. "If the reward for that wanted notice is as hefty as they say, you can spend the rest of your days visiting every inn in the World of Twelve for all I care, but for now…"
- Ssssss! Ssss… Ssss…

The Ouginak suddenly pulled an iron-and-bone mace from his coat and pointed it threateningly into a dark corner.

"Show yourself!" he growled.

"How much isss that reward of yoursss?" hissed the stranger, who seemed to have a distinct preference for sibilant sounds.

- "I might tell you… if you know where Ecaflip's son is. Otherwise, you'll owe me a tidy little sum yourself for wasting my time."
-  "Aw… poor little puppy…"

A feline silhouette stirred slightly in the shadows. Atcham had sniffed out these three maniacs as soon as they'd entered his neighborhood. The only reason he hadn't already robbed them blind was because he wanted to know more.

"Tell me about thisss wanted noticcce, and I'll tell you what I know, bounty huntersss…"

- "I don't like the smell of this, boss," Cezar observed as he took aim at his target.
- "Looks like we've got a bone to pick, pal!" Lemi boldly shouted as he shifted to attack position, a chafer bone nunchaku in each of his hands.
- "Hold it!" ordered Jung. "You would have already attacked us if you had nothing to gain here. You know something…"

The Ouginak hooked his mace back onto his belt. His two companions lowered their weapons, but remained alert.

"There's talk of a huge bounty for capturing a certain formidable Ecaflip…"

At those words, Atcham felt his chest swell with pride.

"Go on…"

- "A reward like none I've ever seen in my twenty-year career… So I was suspicious. What could possibly justify that kind of cash? The guy must have cheesed a lot of people off. He'd have to be an extraordinary adventurer and a valiant fighter…"
- "Mm hmm…"
- "But it turns out, the real reason the bounty is so high is 'cause the guy is the son of Ecaflip himself! A rumor like that tends to raise the stakes, see?"
- "Cccertainly…"
- "Some want him dead, others alive. Some just want his scalp, while others want legendary items from his inventory."
- "Wait a minute…"
- "One lady even wanted me to make him into a bedside rug so she could wipe her little feet on his super-soft fur every morning! Man, she was a crazy one!"
- "His fur…" Atcham repeated as a wave of unspeakable hate surged within him.
- "Apparently he's Ecaflip's favorite son, if that helps at all…"
- "KERUB!!!" Atcham spat out the name like an insult as he stepped out of the shadows.
- "Right, pretty sure that's it. I've got a little list of these divine runts and he's right at the top. But y'know what… There's another one lower down on the list. A lot less demand for him. Nobody asked me for his skin… turns out it's all wrinkly, without a single bit of fur on it!"

Atcham was fuming, just about to explode.

"And not only does he look like a snake on four paws, they ssssay he even hissses like one too!" chortled Jung.

- "Hang on, boss," said Lemi. "Don't you think the guy right in front of us looks like the one you're talking about? He sure does to me…"
- "I knew this didn't smell right!" warned the Rogue yet again, pointing his double-barreled shotgun at the Ecaflip.
- "Oh…" Jung's tone softened. "I could have sworn that for a minute there… you thought we were talking about you. Right, Atcham?"

The feline's face hardened as the Ouginak took another step towards him.

"Poor little kitty-cat…"

 

In a flash, Atcham drew his katanas and disarmed Cezar and Lemi, who were stunned by his raw speed. Jung had one paw on his mace, but Atcham's leg sweep sent the Ouginak crashing to the ground. Finding a blade to his throat, Jung had to admit defeat. The Sram and the Rogue, warned by the hairless Ecaflip's second blade, put their hands up in turn.

"Ssssstupid bounty huntersss! Jussst keep underessstimating me, and I'll keep lining my pocketsss with your kamasss! Now empty your coin purssses into my dish there – right next to my mimilk – and go back where you came from before I change my mind and ssslice you to bitsss!"

The three bounty hunters hastily followed his orders and turned to leave.

"Hold it!"

They froze in fear.

"Jung! Before you and your two flunkies ssslink off with your tailsss between your legsss, you're going to leave me one lassst thing. A little trophy, shall we sssay…"

 

*****

 

With a tear in his eye, Cezar Salas walked away, rubbing his upper lip where his luxurious mustache had been just moments before. Jung Kyardagg was just happy that Atcham had only claimed his beard. As for Osso Lemio, he had to hand over something as well, and so was left without his prized hat…

Settling back in on his tattered cushion, Atcham carefully arranged his trophies in a small chest. Then one of his ears suddenly pricked up. Someone had come to pay him a visit.

"If I were you, I wouldn't have let them off so easily," said a firm female voice.

- "Yesss, but you're ruthlessss, Julith. You never give an inch to anyone. As for me, I try not to beat up on people in the sssame sssad sssituation as me any more than I have to."
- "Your kindness will be the death of you, Atcham…"

Update 2.59 Is Here!

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Self-care is important. The DOFUS MMO has taken this to heart! Log in to the game now and check out the latest improvements made by the team. To keep the flame alive… 

Update 2.59 is online! New improvements made to the game include:

  • Debugging
  • Balancing for the Sacrier, Sram, Xelor, and Huppermage classes
  • Equipment balancing
  • Changes made to the Well of Infinite Dreams

Plus a bunch of smaller things!
To learn more about the content in this latest update, a translation of the changelog will be available in a few days. In the meanwhile, you can find the French 2.59 changelog here

Until then, enjoy the game!

As announced last week, although the update has been released, the beta will remain open for an extra week.

TEMPORIS V: Time to play!

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Ecaflip City... You're finally here! Those endless nights, perfect for burning through every last kama on every kind of fun and games. Those moments when the air crackles with tension between players – so thrilling, they're almost intoxicating… And that precious moment, frozen in time, when you finally win it all! Temporis V is underway in DOFUS right now!

There's no point trying to keep our poker face: we're hopping with excitement like a bunch of fleeflees! The Temporis V servers are finally accessible in-game!  For more information, read the HUB news article on the subject.


As you know, the wheel has turned since the last edition of Temporis, and now it's the god Ecaflip's turn to run the show. To celebrate this special event, we're offering a pack for adventurers of all stripes! You'll love this pack… We're willing to bet on it!
 

 

But hurry, it's limited to just 500 units! The pack contains:

 

Go all-in on a new pad! An extra-large mousepad to play Bow Meow with your mouse…
 

We bet you're gonna love them…

The Jack Pop soft drinks – violet-flavored and lime-flavored* – will tickle your whiskers!
 

Be like Feline Vion… collect them all!

Heeeere, Kitty-Neko… These scaled-down Ecaflips, directly inspired by the DOFUS Maneki-Neko coin bank, bring joy, health, fortune, love, and luck to the game. Pretty cool, right? Stick them wherever you like!
 

Temporis V Clawed Mystery Box

Test your luck and unlock a random item from those inside!
 

Life is like a box of fortune cookies…**

If you're the type to entrust your fate to a cookie… treat yourself!

 

BINGO!

 

 

* See ingredients in the item description.
** This is the only product that is not exclusive to the Temporis V Pack.

Tempo Weekly: Here We Go Again!

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It's just incredible… As soon as the Temporis servers open, BAM! They show up! Djinn and Logan are doing it again and inviting you to take part in the first Tempo Weekly of many – Ecaflip City style!

 

Recently, all kinds of fun and games have taken hold of the Temporis V servers, plunging you into a world of playing and excess that you surely won't come out of unscathed!

You've probably heard that what happens in Ecaflip City, stays in Ecaflip City, right? Well… you were lied to! Djinn and Logan have been as quiet as moumouses so they could stick their noses into what you're getting up to in the game.

As with the previous Temporis, the duo that needs no introduction is planning on giving you a weekly update on the Ecaflip City experience throughout the event. This meet-up will consist of a pre-recorded part, as well as a live part for them to answer all your questions!

Come take part in the first Tempo Weekly on Tuesday, April 27, on our Twitch channel: https://www.twitch.tv/ankamalive.

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